Merge branch 'master' into rename-tablecmds

This commit is contained in:
GriffinR
2019-09-26 15:02:38 -04:00
committed by GitHub
370 changed files with 29807 additions and 17924 deletions

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@@ -298,7 +298,7 @@ void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves)
)
)
{
for (i = 0; i < 4; i++)
for (i = 0; i < MAX_TRAINER_ITEMS; i++)
{
if (gTrainers[gTrainerBattleOpponent_A].items[i] != 0)
{
@@ -397,8 +397,8 @@ u8 BattleAI_ChooseMoveOrAction(void)
static u8 ChooseMoveOrAction_Singles(void)
{
u8 currentMoveArray[4];
u8 consideredMoveArray[4];
u8 currentMoveArray[MAX_MON_MOVES];
u8 consideredMoveArray[MAX_MON_MOVES];
u8 numOfBestMoves;
s32 i;
@@ -452,11 +452,11 @@ static u8 ChooseMoveOrAction_Doubles(void)
s32 i;
s32 j;
s32 scriptsToRun;
s16 bestMovePointsForTarget[4];
s8 mostViableTargetsArray[4];
u8 actionOrMoveIndex[4];
u8 mostViableMovesScores[4];
u8 mostViableMovesIndices[4];
s16 bestMovePointsForTarget[MAX_BATTLERS_COUNT];
s8 mostViableTargetsArray[MAX_BATTLERS_COUNT];
u8 actionOrMoveIndex[MAX_BATTLERS_COUNT];
u8 mostViableMovesScores[MAX_MON_MOVES];
u8 mostViableMovesIndices[MAX_MON_MOVES];
s32 mostViableTargetsNo;
s32 mostViableMovesNo;
s16 mostMovePoints;
@@ -543,7 +543,7 @@ static u8 ChooseMoveOrAction_Doubles(void)
mostViableTargetsArray[0] = 0;
mostViableTargetsNo = 1;
for (i = 1; i < MAX_MON_MOVES; i++)
for (i = 1; i < MAX_BATTLERS_COUNT; i++)
{
if (mostMovePoints == bestMovePointsForTarget[i])
{
@@ -1167,7 +1167,7 @@ static void Cmd_get_considered_move_power(void)
static void Cmd_get_how_powerful_move_is(void)
{
s32 i, checkedMove;
s32 moveDmgs[4];
s32 moveDmgs[MAX_MON_MOVES];
for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
{