start working on battle setup
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@@ -82,9 +82,9 @@ _0809748E:
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bx r1
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thumb_func_end sub_8097404
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thumb_func_start player_bitmagic
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@ void player_bitmagic()
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player_bitmagic: @ 8097494
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thumb_func_start FreezeMapObjects
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@ void FreezeMapObjects()
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FreezeMapObjects: @ 8097494
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push {r4,r5,lr}
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movs r4, 0
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ldr r5, =gMapObjects
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@@ -113,7 +113,7 @@ _080974B8:
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pop {r0}
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bx r0
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.pool
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thumb_func_end player_bitmagic
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thumb_func_end FreezeMapObjects
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thumb_func_start sub_80974D0
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sub_80974D0: @ 80974D0
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