start working on battle setup
This commit is contained in:
+9
-9
@@ -53,7 +53,7 @@
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#define BATTLE_TYPE_PALACE 0x20000
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#define BATTLE_TYPE_ARENA 0x40000
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#define BATTLE_TYPE_FACTORY 0x80000
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#define BATTLE_TYPE_x100000 0x100000
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#define BATTLE_TYPE_PIKE 0x100000
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#define BATTLE_TYPE_PYRAMID 0x200000
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#define BATTLE_TYPE_INGAME_PARTNER 0x400000
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#define BATTLE_TYPE_x800000 0x800000
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@@ -72,8 +72,8 @@
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#define STEVEN_PARTNER_ID 0xC03
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#define SECRET_BASE_OPPONENT 0x400
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#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID)
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#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000)
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#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID)
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#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE)
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#define BATTLE_WON 0x1
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#define BATTLE_LOST 0x2
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@@ -228,9 +228,9 @@
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#define BATTLE_TERRAIN_UNDERWATER 3
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#define BATTLE_TERRAIN_WATER 4
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#define BATTLE_TERRAIN_POND 5
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#define BATTLE_TERRAIN_ROCK 6
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#define BATTLE_TERRAIN_MOUNTAIN 6
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#define BATTLE_TERRAIN_CAVE 7
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#define BATTLE_TERRAIN_INSIDE 8
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#define BATTLE_TERRAIN_BUILDING 8
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#define BATTLE_TERRAIN_PLAIN 9
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// array entries for battle communication
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@@ -327,10 +327,10 @@ struct TrainerMonItemCustomMoves
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union TrainerMonPtr
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{
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struct TrainerMonNoItemDefaultMoves* NoItemDefaultMoves;
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struct TrainerMonNoItemCustomMoves* NoItemCustomMoves;
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struct TrainerMonItemDefaultMoves* ItemDefaultMoves;
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struct TrainerMonItemCustomMoves* ItemCustomMoves;
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struct TrainerMonNoItemDefaultMoves *NoItemDefaultMoves;
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struct TrainerMonNoItemCustomMoves *NoItemCustomMoves;
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struct TrainerMonItemDefaultMoves *ItemDefaultMoves;
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struct TrainerMonItemCustomMoves *ItemCustomMoves;
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};
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struct Trainer
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@@ -2,5 +2,51 @@
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#define GUARD_BATTLE_TRANSITION_H
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void sub_8149DFC(u8 a1);
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void BattleTransition_StartOnField(u8 transitionID);
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void BattleTransition_Start(u8 transitionID);
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bool8 IsBattleTransitionDone(void);
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#define TRANSITIONS_NO 25
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enum // TRANSITION_MUGSHOT
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{
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MUGSHOT_SYDNEY,
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MUGSHOT_PHOEBE,
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MUGSHOT_GLACIA,
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MUGSHOT_DRAKE,
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MUGSHOT_STEVEN,
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};
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#define MUGSHOTS_NO 5
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// credits for the names go to Dyskinesia and Tetrable
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// names are naturally subject to change
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#define B_TRANSITION_BLUR 0
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#define B_TRANSITION_SWIRL 1
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#define B_TRANSITION_SHUFFLE 2
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#define B_TRANSITION_BIG_POKEBALL 3
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#define B_TRANSITION_POKEBALLS_TRAIL 4
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#define B_TRANSITION_CLOCKWISE_BLACKFADE 5
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#define B_TRANSITION_RIPPLE 6
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#define B_TRANSITION_WAVE 7
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#define B_TRANSITION_SLICE 8
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#define B_TRANSITION_WHITEFADE 9
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#define B_TRANSITION_GRID_SQUARES 10
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#define B_TRANSITION_SHARDS 11
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#define B_TRANSITION_SYDNEY 12
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#define B_TRANSITION_PHOEBE 13
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#define B_TRANSITION_GLACIA 14
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#define B_TRANSITION_DRAKE 15
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#define B_TRANSITION_STEVEN 16
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// added in Emerald
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#define B_TRANSITION_AQUA 17
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#define B_TRANSITION_MAGMA 18
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#define B_TRANSITION_REGICE 19
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#define B_TRANSITION_REGISTEEL 20
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#define B_TRANSITION_REGIROCK 21
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#define B_TRANSITION_KYORGE 22
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#define B_TRANSITION_GROUDON 23
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#define B_TRANSITION_RAYQUAZA 24
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#endif // GUARD_BATTLE_TRANSITION_H
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@@ -3,5 +3,6 @@
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const u8* GetTrainerClassNameFromId(u16 trainerId);
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const u8* GetTrainerNameFromId(u16 trainerId);
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void PlayMapChosenOrBattleBGM(u16 song);
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#endif // GUARD_POKEMON_3_H
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@@ -13,6 +13,8 @@ void ExitSafariMode(void);
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bool8 SafariZoneTakeStep(void);
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void SafariZoneRetirePrompt(void);
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void CB2_EndSafariBattle(void);
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struct Pokeblock *SafariZoneGetActivePokeblock(void);
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void SafariZoneActivatePokeblockFeeder(u8 pokeblock_index);
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+21
-21
@@ -372,20 +372,20 @@ enum
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BGM_BATTLE_DOME_TOURNAMENT,
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BGM_BATTLE_PIKE,
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BGM_BATTLE_FACTORY,
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BGM_BATTLE_LEGENDARY,
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BGM_BATTLE_FRONTIER_BRAIN,
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BGM_BATTLE_MEW,
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BGM_BATTLE_DOME, // end of the human-readable names
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/*0x1D6*/ BGM_BATTLE_LEGENDARY,
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/*0x1D7*/ BGM_BATTLE_FRONTIER_BRAIN,
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/*0x1D8*/ BGM_BATTLE_MEW,
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/*0x1D9*/ BGM_BATTLE_DOME, // end of the human-readable names
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/*0x1DA*/ BGM_BATTLE27, // wild
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BGM_BATTLE31, // aqua/magma grunt
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BGM_BATTLE20, // trainer
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BGM_BATTLE32, // gym leader
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BGM_BATTLE33, // champion
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BGM_BATTLE36, // regi
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BGM_BATTLE34, // weather trio
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BGM_BATTLE35, // rival
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BGM_BATTLE38, // elite four
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BGM_BATTLE30, // aqua/magma leader
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/*0x1DB*/ BGM_BATTLE31, // aqua/magma grunt
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/*0x1DC*/ BGM_BATTLE20, // trainer
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/*0x1DD*/ BGM_BATTLE32, // gym leader
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/*0x1DE*/ BGM_BATTLE33, // champion
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/*0x1DF*/ BGM_BATTLE36, // regi
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/*0x1E0*/ BGM_BATTLE34, // weather trio
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/*0x1E1*/ BGM_BATTLE35, // rival
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/*0x1E2*/ BGM_BATTLE38, // elite four
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/*0x1E3*/ BGM_BATTLE30, // aqua/magma leader
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/*0x1E4*/ BGM_FRLG_FOLLOW_ME, // FR/LG names not known, human-readable again!
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BGM_FRLG_GAMECORNER,
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BGM_FRLG_ROCKET_HIDEOUT,
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@@ -453,14 +453,14 @@ enum
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BGM_FRLG_ISLAND_FOUR,
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BGM_FRLG_ISLAND_SIX,
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BGM_FRLG_FLUTE,
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BGM_FRLG_BATTLE_DEOXYS,
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BGM_FRLG_BATTLE_MEWTWO,
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BGM_FRLG_BATTLE_LEGENDARY,
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BGM_FRLG_LEADER_EYE,
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BGM_FRLG_DEOXYS_EYE,
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BGM_FRLG_TRAINER_TOWER,
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BGM_FRLG_HALL_OF_FAME_PALLET_TOWN,
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/*0x22E*/BGM_FRLG_TEACHY_TV,
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/*0x227*/ BGM_FRLG_BATTLE_DEOXYS,
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/*0x228*/ BGM_FRLG_BATTLE_MEWTWO,
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/*0x229*/ BGM_FRLG_BATTLE_LEGENDARY,
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/*0x22A*/ BGM_FRLG_LEADER_EYE,
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/*0x22B*/ BGM_FRLG_DEOXYS_EYE,
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/*0x22C*/ BGM_FRLG_TRAINER_TOWER,
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/*0x22D*/ BGM_FRLG_HALL_OF_FAME_PALLET_TOWN,
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/*0x22E*/ BGM_FRLG_TEACHY_TV,
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};
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#endif // GUARD_SONGS_H
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@@ -2,6 +2,11 @@
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#define GUARD_TRAINER_IDS_H
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#define NO_OF_TRAINERS 854
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#define TRAINER_ID_SIDNEY 261
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#define TRAINER_ID_PHOEBE 262
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#define TRAINER_ID_GLACIA 263
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#define TRAINER_ID_DRAKE 264
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#define TRAINER_ID_STEVEN 804
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#endif // GUARD_TRAINER_IDS_H
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@@ -14,6 +14,7 @@
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#define VAR_0x4008 0x4008
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#define VAR_0x4009 0x4009
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#define VAR_0x400A 0x400A
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#define VAR_0x400E 0x400E
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#define VAR_0x4010 0x4010
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#define VAR_0x4011 0x4011
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#define VAR_0x401F 0x401F
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