Clean up mirage tower
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@@ -2,9 +2,10 @@
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.set LOCALID_VICTORIA, 2
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.set LOCALID_VIVI, 3
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.set LOCALID_VICKY, 4
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.set LOCALID_PLAYER_FALLING, 45
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.set LOCALID_ROCK_SMASH_MAN, 46
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@ Note: LOCALID_ROUTE111_PLAYER_FALLING is used in mirage_tower.c, and is defined in event_objects.h
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Route111_MapScripts:: @ 81F0CA7
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map_script MAP_SCRIPT_ON_LOAD, Route111_OnLoad
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map_script MAP_SCRIPT_ON_TRANSITION, Route111_OnTransition
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@@ -127,11 +128,11 @@ Route111_EventScript_MirageTowerDisappear:: @ 81F0E60
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waitstate
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delay 24
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playse SE_FALL
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addobject LOCALID_PLAYER_FALLING
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addobject LOCALID_ROUTE111_PLAYER_FALLING
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special StartPlayerDescendMirageTower
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waitstate
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showobjectat OBJ_EVENT_ID_PLAYER, MAP_LITTLEROOT_TOWN
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removeobject LOCALID_PLAYER_FALLING
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removeobject LOCALID_ROUTE111_PLAYER_FALLING
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delay 16
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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delay 16
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