Document battle animation scripts.
This commit is contained in:
@@ -41,7 +41,7 @@
|
||||
#define B_ANIM_STATS_CHANGE 0x1
|
||||
#define B_ANIM_SUBSTITUTE_FADE 0x2
|
||||
#define B_ANIM_SUBSTITUTE_APPEAR 0x3
|
||||
#define B_ANIM_x4 0x4
|
||||
#define B_ANIM_POKEBLOCK_THROW 0x4
|
||||
#define B_ANIM_ITEM_KNOCKOFF 0x5
|
||||
#define B_ANIM_TURN_TRAP 0x6
|
||||
#define B_ANIM_ITEM_EFFECT 0x7
|
||||
@@ -57,7 +57,7 @@
|
||||
#define B_ANIM_SNATCH_MOVE 0x11
|
||||
#define B_ANIM_FUTURE_SIGHT_HIT 0x12
|
||||
#define B_ANIM_DOOM_DESIRE_HIT 0x13
|
||||
#define B_ANIM_x14 0x14
|
||||
#define B_ANIM_FOCUS_PUNCH_SETUP 0x14
|
||||
#define B_ANIM_INGRAIN_HEAL 0x15
|
||||
#define B_ANIM_WISH_HEAL 0x16
|
||||
|
||||
@@ -82,4 +82,22 @@
|
||||
#define B_ANIM_STATUS_NIGHTMARE 0x8
|
||||
#define B_ANIM_STATUS_WRAPPED 0x9 // does not actually exist
|
||||
|
||||
// Most tasks return a value to gBattleAnimArgs[7].
|
||||
#define ARG_RET_ID 0x7
|
||||
|
||||
// Trapping Wrap-like moves end turn animation.
|
||||
#define TRAP_ANIM_BIND 0
|
||||
#define TRAP_ANIM_WRAP 0
|
||||
#define TRAP_ANIM_FIRE_SPIN 1
|
||||
#define TRAP_ANIM_WHIRLPOOL 2
|
||||
#define TRAP_ANIM_CLAMP 3
|
||||
#define TRAP_ANIM_SAND_TOMB 4
|
||||
|
||||
// Weather defines for battle animation scripts.
|
||||
#define ANIM_WEATHER_NONE 0
|
||||
#define ANIM_WEATHER_SUN 1
|
||||
#define ANIM_WEATHER_RAIN 2
|
||||
#define ANIM_WEATHER_SANDSTORM 3
|
||||
#define ANIM_WEATHER_HAIL 4
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_ANIM_H
|
||||
|
||||
Reference in New Issue
Block a user