Document battle animation scripts.
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@@ -33,7 +33,7 @@ extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern struct MusicPlayerInfo gMPlayInfo_SE1;
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extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern const u16 gUnknown_082C8D64[];
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extern const u16 gMovesWithQuietBGM[];
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extern const u8 * const gBattleAnims_Moves[];
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extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
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extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
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@@ -260,9 +260,9 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
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if (isMoveAnim)
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{
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for (i = 0; gUnknown_082C8D64[i] != 0xFFFF; i++)
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for (i = 0; gMovesWithQuietBGM[i] != 0xFFFF; i++)
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{
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if (tableId == gUnknown_082C8D64[i])
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if (tableId == gMovesWithQuietBGM[i])
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
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break;
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