IS_MOVE_PHYSICAL to IS_TYPE_PHYSIAL
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@@ -555,8 +555,8 @@ struct BattleStruct
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typeArg = gBattleMoves[move].type; \
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}
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#define IS_MOVE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
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#define IS_MOVE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
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#define IS_TYPE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
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#define IS_TYPE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
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#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0))
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