IS_MOVE_PHYSICAL to IS_TYPE_PHYSIAL

This commit is contained in:
DizzyEggg
2018-07-16 22:00:27 +02:00
parent bf0178238a
commit 118fa3afce
3 changed files with 8 additions and 8 deletions

View File

@@ -555,8 +555,8 @@ struct BattleStruct
typeArg = gBattleMoves[move].type; \
}
#define IS_MOVE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
#define IS_MOVE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
#define IS_TYPE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
#define IS_TYPE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0))