IS_MOVE_PHYSICAL to IS_TYPE_PHYSIAL

This commit is contained in:
DizzyEggg
2018-07-16 22:00:27 +02:00
parent bf0178238a
commit 118fa3afce
3 changed files with 8 additions and 8 deletions

View File

@@ -2265,7 +2265,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (attackerHoldEffect == sHoldEffectToType[i][0]
&& type == sHoldEffectToType[i][1])
{
if (IS_MOVE_PHYSICAL(type))
if (IS_TYPE_PHYSICAL(type))
attack = (attack * (attackerHoldEffectParam + 100)) / 100;
else
spAttack = (spAttack * (attackerHoldEffectParam + 100)) / 100;
@@ -2316,7 +2316,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (gBattleMoves[gCurrentMove].effect == EFFECT_EXPLOSION)
defense /= 2;
if (IS_MOVE_PHYSICAL(type) && type != TYPE_MYSTERY)
if (IS_TYPE_PHYSICAL(type))
{
if (gCritMultiplier == 2)
{
@@ -2366,7 +2366,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (type == TYPE_MYSTERY)
damage = 0; // is ??? type. does 0 damage.
if (IS_MOVE_SPECIAL(type))
if (IS_TYPE_SPECIAL(type))
{
if (gCritMultiplier == 2)
{