IS_MOVE_PHYSICAL to IS_TYPE_PHYSIAL
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@@ -2265,7 +2265,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
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if (attackerHoldEffect == sHoldEffectToType[i][0]
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&& type == sHoldEffectToType[i][1])
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{
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if (IS_MOVE_PHYSICAL(type))
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if (IS_TYPE_PHYSICAL(type))
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attack = (attack * (attackerHoldEffectParam + 100)) / 100;
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else
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spAttack = (spAttack * (attackerHoldEffectParam + 100)) / 100;
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@@ -2316,7 +2316,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
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if (gBattleMoves[gCurrentMove].effect == EFFECT_EXPLOSION)
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defense /= 2;
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if (IS_MOVE_PHYSICAL(type) && type != TYPE_MYSTERY)
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if (IS_TYPE_PHYSICAL(type))
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{
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if (gCritMultiplier == 2)
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{
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@@ -2366,7 +2366,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
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if (type == TYPE_MYSTERY)
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damage = 0; // is ??? type. does 0 damage.
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if (IS_MOVE_SPECIAL(type))
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if (IS_TYPE_SPECIAL(type))
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{
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if (gCritMultiplier == 2)
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{
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