Decompile trainer hill
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+4
-4
@@ -1450,7 +1450,7 @@ void ClearBattleAnimationVars(void)
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// Clear index array.
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for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
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sAnimSpriteIndexArray[i] |= 0xFFFF;
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sAnimSpriteIndexArray[i] = 0xFFFF;
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// Clear anim args.
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for (i = 0; i < ANIM_ARGS_COUNT; i++)
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@@ -1511,7 +1511,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
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gAnimScriptCallback = RunAnimScriptCommand;
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for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
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sAnimSpriteIndexArray[i] |= 0xFFFF;
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sAnimSpriteIndexArray[i] = 0xFFFF;
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if (isMoveAnim)
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{
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@@ -1572,7 +1572,7 @@ static void ClearSpriteIndex(u16 index)
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{
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if (sAnimSpriteIndexArray[i] == index)
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{
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sAnimSpriteIndexArray[i] |= 0xFFFF;
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sAnimSpriteIndexArray[i] = 0xFFFF;
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return;
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}
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}
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@@ -1779,7 +1779,7 @@ static void ScriptCmd_end(void)
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{
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FreeSpriteTilesByTag(gBattleAnimPicTable[sAnimSpriteIndexArray[i]].tag);
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FreeSpritePaletteByTag(gBattleAnimPicTable[sAnimSpriteIndexArray[i]].tag);
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sAnimSpriteIndexArray[i] |= 0xFFFF; // set terminator.
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sAnimSpriteIndexArray[i] = 0xFFFF; // set terminator.
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}
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}
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