Document some battle anim things

This commit is contained in:
Marcus Huderle
2019-02-06 13:17:09 -06:00
committed by huderlem
parent e9149b8608
commit 1253cbf5f6
32 changed files with 351 additions and 354 deletions
+20 -20
View File
@@ -1264,7 +1264,7 @@ void sub_8103448(struct Sprite *sprite)
sprite->data[3] = gBattleAnimArgs[5];
sprite->data[4] = gBattleAnimArgs[3];
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = sub_80A6450;
sprite->callback = TranslateSpriteInEllipseOverDuration;
sprite->callback(sprite);
}
@@ -2318,7 +2318,7 @@ void Anim_BreathPuff(struct Sprite *sprite)
sprite->data[3] = 0;
sprite->data[4] = 0;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
sprite->callback = AnimTranslateLinearSimple;
sprite->callback = TranslateSpriteLinearFixedPoint;
}
// Animates an "angry" mark above a mon's head.
@@ -3291,7 +3291,7 @@ static void sub_810627C(struct Sprite *sprite)
void sub_81062E8(u8 taskId)
{
struct UnknownAnimStruct2 unknownStruct;
struct BattleAnimBgData animBg;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
@@ -3304,16 +3304,16 @@ void sub_81062E8(u8 taskId)
gBattle_BG1_Y = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80A6B30(&unknownStruct);
sub_80A6CC0(unknownStruct.bgId, &gUnknown_08C232E0, unknownStruct.tilesOffset);
sub_80A6D60(&unknownStruct, &gUnknown_08C23D78, 0);
LoadCompressedPalette(&gUnknown_08C23D50, unknownStruct.unk8 << 4, 32);
sub_80A6B30(&animBg);
AnimLoadCompressedBgGfx(animBg.bgId, &gUnknown_08C232E0, animBg.tilesOffset);
sub_80A6D60(&animBg, &gUnknown_08C23D78, 0);
LoadCompressedPalette(&gUnknown_08C23D50, animBg.paletteId * 16, 32);
gTasks[taskId].func = sub_81063A8;
}
static void sub_81063A8(u8 taskId)
{
struct UnknownAnimStruct2 unknownStruct;
struct BattleAnimBgData animBg;
switch (gTasks[taskId].data[12])
{
@@ -3351,8 +3351,8 @@ static void sub_81063A8(u8 taskId)
}
break;
case 3:
sub_80A6B30(&unknownStruct);
sub_80A6C68(unknownStruct.bgId);
sub_80A6B30(&animBg);
sub_80A6C68(animBg.bgId);
gTasks[taskId].data[12]++;
break;
case 4:
@@ -3369,7 +3369,7 @@ static void sub_81063A8(u8 taskId)
void sub_81064F8(u8 taskId)
{
struct UnknownAnimStruct2 unknownStruct;
struct BattleAnimBgData animBg;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
@@ -3382,22 +3382,22 @@ void sub_81064F8(u8 taskId)
gBattle_BG1_Y = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80A6B30(&unknownStruct);
sub_80A6B30(&animBg);
if (IsContest())
sub_80A6D60(&unknownStruct, &gBattleAnimBackgroundTilemap_ScaryFaceContest, 0);
sub_80A6D60(&animBg, &gBattleAnimBackgroundTilemap_ScaryFaceContest, 0);
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
sub_80A6D60(&unknownStruct, &gBattleAnimBackgroundTilemap_ScaryFacePlayer, 0);
sub_80A6D60(&animBg, &gBattleAnimBackgroundTilemap_ScaryFacePlayer, 0);
else
sub_80A6D60(&unknownStruct, &gBattleAnimBackgroundTilemap_ScaryFaceOpponent, 0);
sub_80A6D60(&animBg, &gBattleAnimBackgroundTilemap_ScaryFaceOpponent, 0);
sub_80A6CC0(unknownStruct.bgId, gUnknown_08C249F8, unknownStruct.tilesOffset);
LoadCompressedPalette(gUnknown_08C249D0, unknownStruct.unk8 << 4, 32);
AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08C249F8, animBg.tilesOffset);
LoadCompressedPalette(gUnknown_08C249D0, animBg.paletteId * 16, 32);
gTasks[taskId].func = sub_81065EC;
}
static void sub_81065EC(u8 taskId)
{
struct UnknownAnimStruct2 unknownStruct;
struct BattleAnimBgData animBg;
switch (gTasks[taskId].data[12])
{
@@ -3435,7 +3435,7 @@ static void sub_81065EC(u8 taskId)
}
break;
case 3:
sub_80A6B30(&unknownStruct);
sub_80A6B30(&animBg);
sub_80A6C68(1);
sub_80A6C68(2);
gTasks[taskId].data[12]++;
@@ -3804,7 +3804,7 @@ void sub_8106F60(struct Sprite *sprite)
sprite->callback = sub_8107018;
sprite->data[0] = 0;
oamt_add_pos2_onto_pos1(sprite);
SetSpritePrimaryCoordsFromSecondaryCoords(sprite);
sprite->data[2] = 5;
sprite->data[4] = 0;
sprite->data[3] = 0;