Document some battle anim things

This commit is contained in:
Marcus Huderle
2019-02-06 13:17:09 -06:00
committed by huderlem
parent e9149b8608
commit 1253cbf5f6
32 changed files with 351 additions and 354 deletions
+27 -27
View File
@@ -1453,7 +1453,7 @@ void sub_815A6C4(struct Sprite *sprite)
static void sub_815A73C(struct Sprite *sprite)
{
if (TranslateAnimArc(sprite))
if (TranslateAnimHorizontalArc(sprite))
{
sprite->data[0] = 30;
sprite->data[1] = 0;
@@ -2257,10 +2257,10 @@ void sub_815B7D0(u8 taskId)
{
int i, j;
u8 position;
struct UnknownAnimStruct2 unknownStruct;
struct BattleAnimBgData animBg;
u8 *dest;
u8 *src;
u16 *unk4;
u16 *bgTilemap;
u16 stretch;
switch (gTasks[taskId].data[0])
@@ -2288,7 +2288,7 @@ void sub_815B7D0(u8 taskId)
break;
case 2:
HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, gTasks[taskId].data[10]);
sub_80A6BFC(&unknownStruct, gBattleAnimAttacker);
sub_80A6BFC(&animBg, gBattleAnimAttacker);
if (IsContest())
position = 0;
@@ -2296,21 +2296,21 @@ void sub_815B7D0(u8 taskId)
position = GetBattlerPosition(gBattleAnimAttacker);
src = gMonSpritesGfxPtr->sprites[position] + (gBattleMonForms[gBattleAnimAttacker] << 11);
dest = unknownStruct.bgTiles;
dest = animBg.bgTiles;
CpuCopy32(src, dest, 0x800);
LoadBgTiles(1, unknownStruct.bgTiles, 0x800, unknownStruct.tilesOffset);
LoadBgTiles(1, animBg.bgTiles, 0x800, animBg.tilesOffset);
if (IsContest())
{
if (IsSpeciesNotUnown(gContestResources->field_18->species) != IsSpeciesNotUnown(gContestResources->field_18->unk2))
{
unk4 = (u16 *)unknownStruct.unk4;
bgTilemap = (u16 *)animBg.bgTilemap;
for (i = 0; i < 8; i++)
{
for (j = 0; j < 4; j++)
{
u16 temp = unk4[j + i * 0x20];
unk4[j + i * 0x20] = unk4[(7 - j) + i * 0x20];
unk4[(7 - j) + i * 0x20] = temp;
u16 temp = bgTilemap[j + i * 0x20];
bgTilemap[j + i * 0x20] = bgTilemap[(7 - j) + i * 0x20];
bgTilemap[(7 - j) + i * 0x20] = temp;
}
}
@@ -2318,7 +2318,7 @@ void sub_815B7D0(u8 taskId)
{
for (j = 0; j < 8; j++)
{
unk4[j + i * 0x20] ^= 0x400;
bgTilemap[j + i * 0x20] ^= 0x400;
}
}
}
@@ -2380,7 +2380,7 @@ void sub_815BB58(u8 taskId)
void sub_815BB84(u8 taskId)
{
struct UnknownAnimStruct2 unknownStruct;
struct BattleAnimBgData animBg;
switch (gTasks[taskId].data[0])
{
@@ -2392,8 +2392,8 @@ void sub_815BB84(u8 taskId)
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
sub_80A6B30(&unknownStruct);
sub_80A6D60(&unknownStruct, &gUnknown_08C2A6EC, 0);
sub_80A6B30(&animBg);
sub_80A6D60(&animBg, &gUnknown_08C2A6EC, 0);
if (IsContest())
{
gBattle_BG1_X = -56;
@@ -2409,8 +2409,8 @@ void sub_815BB84(u8 taskId)
gBattle_BG1_Y = 0;
}
sub_80A6CC0(unknownStruct.bgId, gUnknown_08C2A634, unknownStruct.tilesOffset);
LoadCompressedPalette(gUnknown_08C2A6D4, unknownStruct.unk8 << 4, 32);
AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08C2A634, animBg.tilesOffset);
LoadCompressedPalette(gUnknown_08C2A6D4, animBg.paletteId * 16, 32);
gTasks[taskId].data[10] = gBattle_BG1_X;
gTasks[taskId].data[11] = gBattle_BG1_Y;
@@ -2455,8 +2455,8 @@ void sub_815BB84(u8 taskId)
}
break;
case 4:
sub_80A6B30(&unknownStruct);
sub_80A6C68(unknownStruct.bgId);
sub_80A6B30(&animBg);
sub_80A6C68(animBg.bgId);
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
@@ -2571,7 +2571,7 @@ static void sub_815C050(struct Sprite *sprite)
void sub_815C0A4(u8 taskId)
{
struct UnknownAnimStruct2 unknownStruct;
struct BattleAnimBgData animBg;
switch (gTasks[taskId].data[0])
{
@@ -2583,8 +2583,8 @@ void sub_815C0A4(u8 taskId)
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
sub_80A6B30(&unknownStruct);
sub_80A6D60(&unknownStruct, &gUnknown_08C2A6EC, 0);
sub_80A6B30(&animBg);
sub_80A6D60(&animBg, &gUnknown_08C2A6EC, 0);
if (IsContest())
{
gBattle_BG1_X = -56;
@@ -2615,8 +2615,8 @@ void sub_815C0A4(u8 taskId)
gBattle_BG1_Y = 0;
}
sub_80A6CC0(unknownStruct.bgId, gUnknown_08C2A634, unknownStruct.tilesOffset);
LoadCompressedPalette(gUnknown_08C2A6D4, unknownStruct.unk8 << 4, 32);
AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08C2A634, animBg.tilesOffset);
LoadCompressedPalette(gUnknown_08C2A6D4, animBg.paletteId * 16, 32);
gTasks[taskId].data[10] = gBattle_BG1_X;
gTasks[taskId].data[11] = gBattle_BG1_Y;
gTasks[taskId].data[0]++;
@@ -2654,8 +2654,8 @@ void sub_815C0A4(u8 taskId)
gTasks[taskId].data[0] = 1;
break;
case 5:
sub_80A6B30(&unknownStruct);
sub_80A6C68(unknownStruct.bgId);
sub_80A6B30(&animBg);
sub_80A6C68(animBg.bgId);
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
@@ -4130,13 +4130,13 @@ static void AnimTask_BarrageBallStep(u8 taskId)
if (++task->data[1] > 1)
{
task->data[1] = 0;
TranslateAnimArc(&gSprites[task->data[15]]);
TranslateAnimHorizontalArc(&gSprites[task->data[15]]);
if (++task->data[2] > 7)
task->data[0]++;
}
break;
case 1:
if (TranslateAnimArc(&gSprites[task->data[15]]))
if (TranslateAnimHorizontalArc(&gSprites[task->data[15]]))
{
task->data[1] = 0;
task->data[2] = 0;