Document some battle anim things
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@@ -276,7 +276,7 @@ void sub_8116B14(u8 taskId)
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int spriteId, newSpriteId;
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u16 var0;
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u16 bg1Cnt;
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struct UnknownAnimStruct2 unknownStruct;
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struct BattleAnimBgData unknownStruct;
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var0 = 0;
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gBattle_WIN0H = 0;
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@@ -330,8 +330,8 @@ void sub_8116B14(u8 taskId)
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newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species);
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sub_80A6B30(&unknownStruct);
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sub_80A6D60(&unknownStruct, gUnknown_08C20684, 0);
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sub_80A6CC0(unknownStruct.bgId, gUnknown_08C20668, unknownStruct.tilesOffset);
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LoadPalette(&gUnknown_08597418, unknownStruct.unk8 * 16 + 1, 2);
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AnimLoadCompressedBgGfx(unknownStruct.bgId, gUnknown_08C20668, unknownStruct.tilesOffset);
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LoadPalette(&gUnknown_08597418, unknownStruct.paletteId * 16 + 1, 2);
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gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32;
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gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
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@@ -342,7 +342,7 @@ void sub_8116B14(u8 taskId)
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static void sub_8116D64(u8 taskId)
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{
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struct UnknownAnimStruct2 unknownStruct;
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struct BattleAnimBgData unknownStruct;
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struct Sprite *sprite;
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u16 bg1Cnt;
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@@ -453,7 +453,7 @@ static void sub_8116F04(u8 taskId)
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static void sub_81170EC(u8 taskId)
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{
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struct UnknownAnimStruct2 unknownStruct;
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struct BattleAnimBgData unknownStruct;
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u8 spriteId, spriteId2;
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u8 battlerSpriteId;
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@@ -472,32 +472,32 @@ static void sub_81170EC(u8 taskId)
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else
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sub_80A6D60(&unknownStruct, gBattleStatMask2_Tilemap, 0);
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sub_80A6CC0(unknownStruct.bgId, gBattleStatMask_Gfx, unknownStruct.tilesOffset);
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AnimLoadCompressedBgGfx(unknownStruct.bgId, gBattleStatMask_Gfx, unknownStruct.tilesOffset);
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switch (sAnimStatsChangeData->data[1])
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{
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case 0:
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LoadCompressedPalette(gBattleStatMask2_Pal, unknownStruct.unk8 << 4, 32);
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LoadCompressedPalette(gBattleStatMask2_Pal, unknownStruct.paletteId * 16, 32);
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break;
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case 1:
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LoadCompressedPalette(gBattleStatMask1_Pal, unknownStruct.unk8 << 4, 32);
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LoadCompressedPalette(gBattleStatMask1_Pal, unknownStruct.paletteId * 16, 32);
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break;
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case 2:
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LoadCompressedPalette(gBattleStatMask3_Pal, unknownStruct.unk8 << 4, 32);
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LoadCompressedPalette(gBattleStatMask3_Pal, unknownStruct.paletteId * 16, 32);
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break;
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case 3:
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LoadCompressedPalette(gBattleStatMask4_Pal, unknownStruct.unk8 << 4, 32);
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LoadCompressedPalette(gBattleStatMask4_Pal, unknownStruct.paletteId * 16, 32);
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break;
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case 4:
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LoadCompressedPalette(gBattleStatMask6_Pal, unknownStruct.unk8 << 4, 32);
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LoadCompressedPalette(gBattleStatMask6_Pal, unknownStruct.paletteId * 16, 32);
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break;
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case 5:
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LoadCompressedPalette(gBattleStatMask7_Pal, unknownStruct.unk8 << 4, 32);
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LoadCompressedPalette(gBattleStatMask7_Pal, unknownStruct.paletteId * 16, 32);
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break;
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case 6:
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LoadCompressedPalette(gBattleStatMask8_Pal, unknownStruct.unk8 << 4, 32);
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LoadCompressedPalette(gBattleStatMask8_Pal, unknownStruct.paletteId * 16, 32);
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break;
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default:
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LoadCompressedPalette(gBattleStatMask5_Pal, unknownStruct.unk8 << 4, 32);
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LoadCompressedPalette(gBattleStatMask5_Pal, unknownStruct.paletteId * 16, 32);
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break;
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}
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@@ -773,7 +773,7 @@ void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5,
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u16 species;
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u8 spriteId, spriteId2;
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u16 bg1Cnt;
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struct UnknownAnimStruct2 unknownStruct;
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struct BattleAnimBgData unknownStruct;
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u8 battler2;
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spriteId2 = 0;
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@@ -820,8 +820,8 @@ void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5,
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sub_80A6B30(&unknownStruct);
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sub_80A6D60(&unknownStruct, tilemap, 0);
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sub_80A6CC0(unknownStruct.bgId, gfx, unknownStruct.tilesOffset);
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LoadCompressedPalette(palette, unknownStruct.unk8 << 4, 32);
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AnimLoadCompressedBgGfx(unknownStruct.bgId, gfx, unknownStruct.tilesOffset);
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LoadCompressedPalette(palette, unknownStruct.paletteId * 16, 32);
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gBattle_BG1_X = 0;
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gBattle_BG1_Y = 0;
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