Document some battle anim things
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@@ -1354,7 +1354,7 @@ static void PlayerPartnerHandleTrainerSlide(void)
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static void PlayerPartnerHandleTrainerSlideBack(void)
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{
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oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
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@@ -1777,7 +1777,7 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
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u8 paletteNum;
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u8 taskId;
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oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
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