Document some battle anim things
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@@ -433,7 +433,7 @@ static void AnimMissileArcStep(struct Sprite *sprite)
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{
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sprite->invisible = FALSE;
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if (TranslateAnimArc(sprite))
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if (TranslateAnimHorizontalArc(sprite))
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{
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DestroyAnimSprite(sprite);
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}
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@@ -453,7 +453,7 @@ static void AnimMissileArcStep(struct Sprite *sprite)
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x2 += x1;
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y2 += y1;
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if (!TranslateAnimArc(sprite))
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if (!TranslateAnimHorizontalArc(sprite))
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{
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u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2,
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sprite->pos1.y + sprite->pos2.y - y2);
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