Document some battle anim things

This commit is contained in:
Marcus Huderle
2019-02-06 13:17:09 -06:00
committed by huderlem
parent e9149b8608
commit 1253cbf5f6
32 changed files with 351 additions and 354 deletions

View File

@@ -389,14 +389,14 @@ void sub_8113A90(struct Sprite *sprite)
static void sub_8113B90(struct Sprite *sprite)
{
if (TranslateAnimArc(sprite))
if (TranslateAnimHorizontalArc(sprite))
DestroySpriteAndMatrix(sprite);
}
void sub_8113BAC(u8 taskId)
{
struct ScanlineEffectParams scanlineParams;
struct UnknownAnimStruct2 unknownStruct;
struct BattleAnimBgData animBg;
u16 i;
u8 pos;
int var0;
@@ -420,10 +420,10 @@ void sub_8113BAC(u8 taskId)
task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
if (task->data[3] == 1)
{
sub_80A6B30(&unknownStruct);
sub_80A6B30(&animBg);
task->data[10] = gBattle_BG1_Y;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
FillPalette(0, unknownStruct.unk8 << 4, 32);
FillPalette(0, animBg.paletteId * 16, 32);
scanlineParams.dmaDest = &REG_BG1VOFS;
var0 = WINOUT_WIN01_BG1;
if (!IsContest())
@@ -524,7 +524,7 @@ static void sub_8113D60(u8 taskId)
void sub_8113E78(u8 taskId)
{
struct UnknownAnimStruct2 unknownStruct;
struct BattleAnimBgData animBg;
struct ScanlineEffectParams scanlineParams;
u8 x;
u16 i;
@@ -561,14 +561,14 @@ void sub_8113E78(u8 taskId)
case 1:
if (task->data[3] == 1)
{
sub_80A6B30(&unknownStruct);
sub_80A6B30(&animBg);
task->data[10] = gBattle_BG1_Y;
FillPalette(0, unknownStruct.unk8 << 4, 32);
FillPalette(0, animBg.paletteId * 16, 32);
}
else
{
task->data[10] = gBattle_BG2_Y;
FillPalette(0, 144, 32);
FillPalette(0, 9 * 16, 32);
}
sub_8114374(3);
@@ -809,7 +809,7 @@ void sub_81144F8(u8 taskId)
u8 spriteId;
u8 newSpriteId;
u16 paletteNum;
struct UnknownAnimStruct2 unknownStruct;
struct BattleAnimBgData animBg;
int var0 = 0;
gBattle_WIN0H = var0;
@@ -852,10 +852,10 @@ void sub_81144F8(u8 taskId)
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species);
sub_80A6B30(&unknownStruct);
sub_80A6D48(unknownStruct.bgId, gUnknown_08C1D210);
sub_80A6CC0(unknownStruct.bgId, gUnknown_08C1D0AC, unknownStruct.tilesOffset);
LoadCompressedPalette(gUnknown_08C1D1E8, unknownStruct.unk8 << 4, 32);
sub_80A6B30(&animBg);
AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap);
AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset);
LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32);
gBattle_BG1_X = -gSprites[spriteId].pos1.x + 96;
gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
@@ -876,7 +876,7 @@ void sub_81144F8(u8 taskId)
static void sub_8114748(u8 taskId)
{
struct UnknownAnimStruct2 unknownStruct;
struct BattleAnimBgData animBg;
u16 paletteNum;
u8 spriteId;
u8 taskIdCopy = taskId;
@@ -896,8 +896,8 @@ static void sub_8114748(u8 taskId)
SetGreyscaleOrOriginalPalette(paletteNum, 1);
DestroySprite(&gSprites[gTasks[taskIdCopy].data[0]]);
sub_80A6B30(&unknownStruct);
sub_80A6C68(unknownStruct.bgId);
sub_80A6B30(&animBg);
sub_80A6C68(animBg.bgId);
if (gTasks[taskIdCopy].data[6] == 1)
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
}