Document some battle anim things
This commit is contained in:
10
src/fire.c
10
src/fire.c
@@ -479,7 +479,7 @@ static void sub_8108F08(struct Sprite *sprite)
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sprite->data[1] = gBattleAnimArgs[2];
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sprite->data[2] = gBattleAnimArgs[3];
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sprite->callback = AnimTranslateLinearSimple;
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sprite->callback = TranslateSpriteLinearFixedPoint;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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@@ -726,7 +726,7 @@ static void AnimFireCross(struct Sprite *sprite)
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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sprite->callback = TranslateSpriteOverDuration;
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sprite->callback = TranslateSpriteLinear;
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}
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static void sub_81093A4(struct Sprite *sprite)
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@@ -1280,9 +1280,9 @@ static void sub_8109E2C(u8 taskId)
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// arg 1: color code
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void AnimTask_BlendBackground(u8 taskId)
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{
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struct UnknownAnimStruct2 unk;
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sub_80A6B30(&unk);
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BlendPalette(unk.unk8 << 4, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]); // u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor
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struct BattleAnimBgData animBg;
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sub_80A6B30(&animBg);
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BlendPalette(animBg.paletteId * 16, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]); // u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor
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DestroyAnimVisualTask(taskId);
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}
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