Document some battle anim things

This commit is contained in:
Marcus Huderle
2019-02-06 13:17:09 -06:00
committed by huderlem
parent e9149b8608
commit 1253cbf5f6
32 changed files with 351 additions and 354 deletions

View File

@@ -275,7 +275,7 @@ static void sub_81116E8(struct Sprite *sprite)
if (sprite->data[6] == 0)
{
sprite->invisible = TRUE;
sprite->callback = sub_80A67F4;
sprite->callback = DestroyAnimSpriteAndDisableBlend;
}
else
sub_8111764(sprite);
@@ -536,7 +536,7 @@ void sub_8111C50(u8 taskId)
gSprites[task->data[0]].data[3] = 0;
gSprites[task->data[0]].data[4] = 0;
StoreSpriteCallbackInData6(&gSprites[task->data[0]], SpriteCallbackDummy);
gSprites[task->data[0]].callback = AnimTranslateLinearSimple;
gSprites[task->data[0]].callback = TranslateSpriteLinearFixedPoint;
task->func = sub_8111D78;
}