Document some battle anim things
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@@ -275,7 +275,7 @@ static void sub_81116E8(struct Sprite *sprite)
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if (sprite->data[6] == 0)
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{
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sprite->invisible = TRUE;
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sprite->callback = sub_80A67F4;
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sprite->callback = DestroyAnimSpriteAndDisableBlend;
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}
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else
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sub_8111764(sprite);
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@@ -536,7 +536,7 @@ void sub_8111C50(u8 taskId)
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gSprites[task->data[0]].data[3] = 0;
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gSprites[task->data[0]].data[4] = 0;
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StoreSpriteCallbackInData6(&gSprites[task->data[0]], SpriteCallbackDummy);
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gSprites[task->data[0]].callback = AnimTranslateLinearSimple;
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gSprites[task->data[0]].callback = TranslateSpriteLinearFixedPoint;
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task->func = sub_8111D78;
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}
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