Document some battle anim things
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@@ -153,7 +153,7 @@ void AnimBonemerangProjectile(struct Sprite *sprite)
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static void AnimBonemerangProjectileStep(struct Sprite *sprite)
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{
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if (TranslateAnimArc(sprite))
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if (TranslateAnimHorizontalArc(sprite))
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{
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sprite->pos1.x += sprite->pos2.x;
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sprite->pos1.y += sprite->pos2.y;
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@@ -170,7 +170,7 @@ static void AnimBonemerangProjectileStep(struct Sprite *sprite)
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static void AnimBonemerangProjectileEnd(struct Sprite *sprite)
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{
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if (TranslateAnimArc(sprite))
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if (TranslateAnimHorizontalArc(sprite))
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DestroyAnimSprite(sprite);
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}
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@@ -530,7 +530,7 @@ void AnimFissureDirtPlumeParticle(struct Sprite *sprite)
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static void AnimFissureDirtPlumeParticleStep(struct Sprite *sprite)
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{
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if (TranslateAnimArc(sprite))
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if (TranslateAnimHorizontalArc(sprite))
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DestroyAnimSprite(sprite);
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}
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