Document some battle anim things

This commit is contained in:
Marcus Huderle
2019-02-06 13:17:09 -06:00
committed by huderlem
parent e9149b8608
commit 1253cbf5f6
32 changed files with 351 additions and 354 deletions

View File

@@ -153,7 +153,7 @@ void AnimBonemerangProjectile(struct Sprite *sprite)
static void AnimBonemerangProjectileStep(struct Sprite *sprite)
{
if (TranslateAnimArc(sprite))
if (TranslateAnimHorizontalArc(sprite))
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
@@ -170,7 +170,7 @@ static void AnimBonemerangProjectileStep(struct Sprite *sprite)
static void AnimBonemerangProjectileEnd(struct Sprite *sprite)
{
if (TranslateAnimArc(sprite))
if (TranslateAnimHorizontalArc(sprite))
DestroyAnimSprite(sprite);
}
@@ -530,7 +530,7 @@ void AnimFissureDirtPlumeParticle(struct Sprite *sprite)
static void AnimFissureDirtPlumeParticleStep(struct Sprite *sprite)
{
if (TranslateAnimArc(sprite))
if (TranslateAnimHorizontalArc(sprite))
DestroyAnimSprite(sprite);
}