Document some battle anim things
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12
src/normal.c
12
src/normal.c
@@ -323,14 +323,14 @@ void AnimSimplePaletteBlend(struct Sprite *sprite)
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// 6: BG palette 5
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u32 UnpackSelectedBattleAnimPalettes(s16 selector)
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{
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u8 arg0 = selector & 1;
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u8 arg1 = (selector >> 1) & 1;
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u8 arg2 = (selector >> 2) & 1;
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u8 arg3 = (selector >> 3) & 1;
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u8 arg4 = (selector >> 4) & 1;
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u8 battleBackground = selector & 1;
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u8 attacker = (selector >> 1) & 1;
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u8 target = (selector >> 2) & 1;
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u8 attackerPartner = (selector >> 3) & 1;
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u8 targetPartner = (selector >> 4) & 1;
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u8 arg5 = (selector >> 5) & 1;
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u8 arg6 = (selector >> 6) & 1;
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return sub_80A75AC(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
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return sub_80A75AC(battleBackground, attacker, target, attackerPartner, targetPartner, arg5, arg6);
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}
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static void AnimSimplePaletteBlendStep(struct Sprite *sprite)
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