Document some battle anim things
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@@ -208,7 +208,7 @@ void sub_810DBAC(struct Sprite *sprite)
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static void sub_810DC10(struct Sprite *sprite)
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{
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if (TranslateAnimArc(sprite))
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if (TranslateAnimHorizontalArc(sprite))
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DestroyAnimSprite(sprite);
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}
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@@ -236,7 +236,7 @@ void sub_810DC2C(struct Sprite *sprite)
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static void sub_810DCB4(struct Sprite *sprite)
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{
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if (TranslateAnimArc(sprite))
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if (TranslateAnimHorizontalArc(sprite))
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DestroyAnimSprite(sprite);
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}
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@@ -258,7 +258,7 @@ void sub_810DCD0(struct Sprite *sprite)
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static void sub_810DD24(struct Sprite *sprite)
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{
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AnimTranslateLinearSimple(sprite);
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TranslateSpriteLinearFixedPoint(sprite);
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sprite->data[1] -= sprite->data[5];
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sprite->data[2] -= sprite->data[6];
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