Document some battle anim things

This commit is contained in:
Marcus Huderle
2019-02-06 13:17:09 -06:00
committed by huderlem
parent e9149b8608
commit 1253cbf5f6
32 changed files with 351 additions and 354 deletions
+2 -2
View File
@@ -411,7 +411,7 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
static void SpriteCB_TestBallThrow(struct Sprite *sprite)
{
if (TranslateAnimArc(sprite))
if (TranslateAnimHorizontalArc(sprite))
{
u16 ballId;
u8 taskId = sprite->oam.affineParam;
@@ -940,7 +940,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
}
else
{
if (TranslateAnimArc(sprite))
if (TranslateAnimHorizontalArc(sprite))
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;