Document some battle anim things
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+2
-2
@@ -411,7 +411,7 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
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static void SpriteCB_TestBallThrow(struct Sprite *sprite)
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{
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if (TranslateAnimArc(sprite))
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if (TranslateAnimHorizontalArc(sprite))
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{
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u16 ballId;
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u8 taskId = sprite->oam.affineParam;
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@@ -940,7 +940,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
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}
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else
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{
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if (TranslateAnimArc(sprite))
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if (TranslateAnimHorizontalArc(sprite))
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{
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sprite->pos1.x += sprite->pos2.x;
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sprite->pos1.y += sprite->pos2.y;
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