Document some battle anim things
This commit is contained in:
+1
-1
@@ -939,7 +939,7 @@ static void sub_810FD3C(u8 taskId)
|
||||
|
||||
void sub_810FDF0(struct Sprite *sprite)
|
||||
{
|
||||
if (TranslateAnimArc(sprite))
|
||||
if (TranslateAnimHorizontalArc(sprite))
|
||||
{
|
||||
FreeOamMatrix(sprite->oam.matrixNum);
|
||||
DestroySprite(sprite);
|
||||
|
||||
Reference in New Issue
Block a user