Document some battle anim things

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Marcus Huderle authored and huderlem committed 2019-02-06 21:14:28 -06:00
1 parent e9149b8608
commit 1253cbf5f6
32 files changed
+351 -354

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@@ -939,7 +939,7 @@ static void sub_810FD3C(u8 taskId)
void sub_810FDF0(struct Sprite *sprite)
{
if (TranslateAnimArc(sprite))
if (TranslateAnimHorizontalArc(sprite))
{
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);