make field tasks compile
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@@ -394,7 +394,7 @@ static void DoStandardWildBattle(void)
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gBattleTypeFlags = 0;
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if (InBattlePyramid())
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{
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VarSet(VAR_0x400E, 0);
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VarSet(VAR_TEMP_E, 0);
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gBattleTypeFlags |= BATTLE_TYPE_PYRAMID;
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}
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CreateBattleStartTask(GetWildBattleTransition(), 0);
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@@ -1258,7 +1258,7 @@ void BattleSetup_StartTrainerBattle(void)
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if (InBattlePyramid())
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{
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VarSet(VAR_0x400E, 0);
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VarSet(VAR_TEMP_E, 0);
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gBattleTypeFlags |= BATTLE_TYPE_PYRAMID;
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if (gNoOfApproachingTrainers == 2)
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