Generalize name of party slot without HP

This commit is contained in:
GriffinR
2022-02-15 16:24:19 -05:00
parent 49eca60955
commit 131ed1916e
4 changed files with 12 additions and 12 deletions

View File

@@ -97,7 +97,7 @@ enum
struct PartyMenuBoxInfoRects
{
void (*blitFunc)(u8, u8, u8, u8, u8, u8);
void (*blitFunc)(u8, u8, u8, u8, u8, bool8);
u8 dimensions[24];
u8 descTextLeft;
u8 descTextTop;
@@ -377,8 +377,8 @@ static void Task_ChooseMonForMoveRelearner(u8);
static void CB2_ChooseMonForMoveRelearner(void);
static void Task_BattlePyramidChooseMonHeldItems(u8);
static void ShiftMoveSlot(struct Pokemon*, u8, u8);
static void BlitBitmapToPartyWindow_LeftColumn(u8, u8, u8, u8, u8, u8);
static void BlitBitmapToPartyWindow_RightColumn(u8, u8, u8, u8, u8, u8);
static void BlitBitmapToPartyWindow_LeftColumn(u8, u8, u8, u8, u8, bool8);
static void BlitBitmapToPartyWindow_RightColumn(u8, u8, u8, u8, u8, bool8);
static void CursorCb_Summary(u8);
static void CursorCb_Switch(u8);
static void CursorCb_Cancel1(u8);
@@ -2086,30 +2086,30 @@ static void BlitBitmapToPartyWindow(u8 windowId, const u8 *b, u8 c, u8 x, u8 y,
}
}
static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 isEgg)
static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP)
{
if (width == 0 && height == 0)
{
width = 10;
height = 7;
}
if (isEgg == FALSE)
if (hideHP == FALSE)
BlitBitmapToPartyWindow(windowId, sSlotTilemap_Main, 10, x, y, width, height);
else
BlitBitmapToPartyWindow(windowId, sSlotTilemap_MainEgg, 10, x, y, width, height);
BlitBitmapToPartyWindow(windowId, sSlotTilemap_MainNoHP, 10, x, y, width, height);
}
static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 isEgg)
static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP)
{
if (width == 0 && height == 0)
{
width = 18;
height = 3;
}
if (isEgg == FALSE)
if (hideHP == FALSE)
BlitBitmapToPartyWindow(windowId, sSlotTilemap_Wide, 18, x, y, width, height);
else
BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideEgg, 18, x, y, width, height);
BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideNoHP, 18, x, y, width, height);
}
static void DrawEmptySlot(u8 windowId)