Move events and scripts into map dirs

This commit is contained in:
Marcus Huderle
2018-06-20 17:41:41 -05:00
parent 89d35e82a2
commit 135a11e50e
1038 changed files with 1036 additions and 1036 deletions
@@ -0,0 +1,20 @@
AbandonedShip_Corridors_B1F_EventObjects: @ 8536808
object_event 1, EVENT_OBJ_GFX_TUBER_M, 0, 2, 8, 3, 2, 1, 1, 0, 0, AbandonedShip_Corridors_B1F_EventScript_237DBF, 0
object_event 2, EVENT_OBJ_GFX_SAILOR, 0, 9, 6, 3, 14, 0, 0, 1, 4, AbandonedShip_Corridors_B1F_EventScript_237E13, 0
AbandonedShip_Corridors_B1F_MapWarps: @ 8536838
warp_def 6, 4, 3, 2, MAP_ABANDONED_SHIP_ROOMS2_B1F
warp_def 3, 4, 3, 0, MAP_ABANDONED_SHIP_ROOMS2_B1F
warp_def 5, 7, 3, 0, MAP_ABANDONED_SHIP_ROOMS_B1F
warp_def 8, 7, 3, 1, MAP_ABANDONED_SHIP_ROOMS_B1F
warp_def 11, 7, 3, 2, MAP_ABANDONED_SHIP_ROOMS_B1F
warp_def 11, 4, 3, 0, MAP_ABANDONED_SHIP_ROOM_B1F
warp_def 0, 2, 3, 10, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 8, 2, 3, 9, MAP_ABANDONED_SHIP_CORRIDORS_1F
AbandonedShip_Corridors_B1F_MapBGEvents: @ 8536878
bg_event 11, 4, 3, 0, 0, AbandonedShip_Corridors_B1F_EventScript_237DC8
AbandonedShip_Corridors_B1F_MapEvents:: @ 8536884
map_events AbandonedShip_Corridors_B1F_EventObjects, AbandonedShip_Corridors_B1F_MapWarps, 0x0, AbandonedShip_Corridors_B1F_MapBGEvents
@@ -0,0 +1,91 @@
AbandonedShip_Corridors_B1F_MapScripts:: @ 8237D84
map_script 5, AbandonedShip_Corridors_B1F_MapScript1_237D8F
map_script 1, AbandonedShip_Corridors_B1F_MapScript1_237D98
.byte 0
AbandonedShip_Corridors_B1F_MapScript1_237D8F: @ 8237D8F
setdivewarp MAP_ABANDONED_SHIP_UNDERWATER1, 255, 5, 4
end
AbandonedShip_Corridors_B1F_MapScript1_237D98: @ 8237D98
checkflag FLAG_0x0EF
call_if 0, AbandonedShip_Corridors_B1F_EventScript_237DAB
checkflag FLAG_0x0EF
call_if 1, AbandonedShip_Corridors_B1F_EventScript_237DB5
end
AbandonedShip_Corridors_B1F_EventScript_237DAB:: @ 8237DAB
setmetatile 11, 4, 563, 1
return
AbandonedShip_Corridors_B1F_EventScript_237DB5:: @ 8237DB5
setmetatile 11, 4, 555, 1
return
AbandonedShip_Corridors_B1F_EventScript_237DBF:: @ 8237DBF
msgbox AbandonedShip_Corridors_B1F_Text_237F03, 2
end
AbandonedShip_Corridors_B1F_EventScript_237DC8:: @ 8237DC8
lockall
checkflag FLAG_0x0EF
goto_eq AbandonedShip_Corridors_B1F_EventScript_237E09
checkitem ITEM_STORAGE_KEY, 1
compare VAR_RESULT, 0
goto_eq AbandonedShip_Corridors_B1F_EventScript_237DFF
msgbox AbandonedShip_Corridors_B1F_Text_237F4B, 4
playse SE_PIN
takeitem ITEM_STORAGE_KEY, 1
setflag FLAG_0x0EF
call AbandonedShip_Corridors_B1F_EventScript_237DB5
special DrawWholeMapView
releaseall
end
AbandonedShip_Corridors_B1F_EventScript_237DFF:: @ 8237DFF
msgbox AbandonedShip_Corridors_B1F_Text_237F15, 4
releaseall
end
AbandonedShip_Corridors_B1F_EventScript_237E09:: @ 8237E09
msgbox AbandonedShip_Corridors_B1F_Text_237FA5, 4
releaseall
end
AbandonedShip_Corridors_B1F_EventScript_237E13:: @ 8237E13
trainerbattle 0, TRAINER_DUNCAN, 0, AbandonedShip_Corridors_B1F_Text_237E2A, AbandonedShip_Corridors_B1F_Text_237E80
msgbox AbandonedShip_Corridors_B1F_Text_237E92, 6
end
AbandonedShip_Corridors_B1F_Text_237E2A: @ 8237E2A
.string "When we go out to sea, we SAILORS\n"
.string "always bring our POKéMON.\l"
.string "How about a quick battle?$"
AbandonedShip_Corridors_B1F_Text_237E80: @ 8237E80
.string "Whoops, I’m sunk!$"
AbandonedShip_Corridors_B1F_Text_237E92: @ 8237E92
.string "The ship’s bottom has sunk into the\n"
.string "depths.\p"
.string "If a POKéMON knew how to go underwater,\n"
.string "we might make some progress…$"
AbandonedShip_Corridors_B1F_Text_237F03: @ 8237F03
.string "Yay!\n"
.string "It’s a ship!$"
AbandonedShip_Corridors_B1F_Text_237F15: @ 8237F15
.string "The door is locked.\p"
.string "“STORAGE” is painted on the door.$"
AbandonedShip_Corridors_B1F_Text_237F4B: @ 8237F4B
.string "{PLAYER} inserted and turned the\n"
.string "STORAGE KEY.\p"
.string "The inserted KEY stuck fast,\n"
.string "but the door opened.$"
AbandonedShip_Corridors_B1F_Text_237FA5: @ 8237FA5
AbandonedShip_HiddenFloorCorridors_Text_237FA5: @ 8237FA5
.string "The door is open.$"