Move events and scripts into map dirs
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AbandonedShip_Room_B1F_EventObjects: @ 853697C
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object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 4, 3, 1, 1, 1, 0, 0, AbandonedShip_Room_B1F_EventScript_291254, 1098
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AbandonedShip_Room_B1F_MapWarps: @ 8536994
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warp_def 4, 7, 3, 5, MAP_ABANDONED_SHIP_CORRIDORS_B1F
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warp_def 5, 7, 3, 5, MAP_ABANDONED_SHIP_CORRIDORS_B1F
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AbandonedShip_Room_B1F_MapEvents:: @ 85369A4
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map_events AbandonedShip_Room_B1F_EventObjects, AbandonedShip_Room_B1F_MapWarps, 0x0, 0x0
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@@ -0,0 +1,3 @@
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AbandonedShip_Room_B1F_MapScripts:: @ 82380A5
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.byte 0
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