Move events and scripts into map dirs

This commit is contained in:
Marcus Huderle
2018-06-20 17:41:41 -05:00
parent 89d35e82a2
commit 135a11e50e
1038 changed files with 1036 additions and 1036 deletions
@@ -0,0 +1,15 @@
AbandonedShip_Rooms2_1F_EventObjects: @ 85369B8
object_event 1, EVENT_OBJ_GFX_MAN_5, 0, 7, 13, 3, 8, 0, 0, 1, 1, AbandonedShip_Rooms2_1F_EventScript_2380A7, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_5, 0, 6, 13, 3, 8, 0, 0, 1, 1, AbandonedShip_Rooms2_1F_EventScript_23810B, 0
object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 4, 3, 1, 1, 1, 0, 0, AbandonedShip_Rooms2_1F_EventScript_291261, 1099
object_event 4, EVENT_OBJ_GFX_HIKER, 0, 3, 2, 3, 10, 1, 1, 1, 3, AbandonedShip_Rooms2_1F_EventScript_238186, 0
object_event 5, EVENT_OBJ_GFX_TUBER_F, 0, 7, 2, 3, 9, 1, 1, 1, 3, AbandonedShip_Rooms2_1F_EventScript_23816F, 0
AbandonedShip_Rooms2_1F_MapWarps: @ 8536A30
warp_def 4, 16, 3, 8, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 5, 16, 3, 8, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 4, 1, 3, 11, MAP_ABANDONED_SHIP_CORRIDORS_1F
AbandonedShip_Rooms2_1F_MapEvents:: @ 8536A48
map_events AbandonedShip_Rooms2_1F_EventObjects, AbandonedShip_Rooms2_1F_MapWarps, 0x0, 0x0
@@ -0,0 +1,158 @@
AbandonedShip_Rooms2_1F_MapScripts:: @ 82380A6
.byte 0
AbandonedShip_Rooms2_1F_EventScript_2380A7:: @ 82380A7
trainerbattle 6, TRAINER_KIRA_AND_DAN_1, 0, AbandonedShip_Rooms2_1F_Text_23819D, AbandonedShip_Rooms2_1F_Text_2381DA, AbandonedShip_Rooms2_1F_Text_238257, AbandonedShip_Rooms2_1F_EventScript_2380D7
specialvar VAR_RESULT, ShouldTryRematchBattle
compare VAR_RESULT, 1
goto_eq AbandonedShip_Rooms2_1F_EventScript_2380F0
msgbox AbandonedShip_Rooms2_1F_Text_23820F, 4
release
end
AbandonedShip_Rooms2_1F_EventScript_2380D7:: @ 82380D7
msgbox AbandonedShip_Rooms2_1F_Text_2383BB, 4
setvar VAR_0x8004, 642
special SetMatchCallRegisteredFlag
setorcopyvar VAR_0x8000, 642
callstd 8
release
end
AbandonedShip_Rooms2_1F_EventScript_2380F0:: @ 82380F0
trainerbattle 7, TRAINER_KIRA_AND_DAN_1, 0, AbandonedShip_Rooms2_1F_Text_2383FF, AbandonedShip_Rooms2_1F_Text_238473, AbandonedShip_Rooms2_1F_Text_238509
msgbox AbandonedShip_Rooms2_1F_Text_238491, 6
end
AbandonedShip_Rooms2_1F_EventScript_23810B:: @ 823810B
trainerbattle 6, TRAINER_KIRA_AND_DAN_1, 0, AbandonedShip_Rooms2_1F_Text_2382A4, AbandonedShip_Rooms2_1F_Text_2382F4, AbandonedShip_Rooms2_1F_Text_23836F, AbandonedShip_Rooms2_1F_EventScript_23813B
specialvar VAR_RESULT, ShouldTryRematchBattle
compare VAR_RESULT, 1
goto_eq AbandonedShip_Rooms2_1F_EventScript_238154
msgbox AbandonedShip_Rooms2_1F_Text_23830A, 4
release
end
AbandonedShip_Rooms2_1F_EventScript_23813B:: @ 823813B
msgbox AbandonedShip_Rooms2_1F_Text_2383BB, 4
setvar VAR_0x8004, 642
special SetMatchCallRegisteredFlag
setorcopyvar VAR_0x8000, 642
callstd 8
release
end
AbandonedShip_Rooms2_1F_EventScript_238154:: @ 8238154
trainerbattle 7, TRAINER_KIRA_AND_DAN_1, 0, AbandonedShip_Rooms2_1F_Text_238556, AbandonedShip_Rooms2_1F_Text_2385F2, AbandonedShip_Rooms2_1F_Text_238668
msgbox AbandonedShip_Rooms2_1F_Text_23860B, 6
end
AbandonedShip_Rooms2_1F_EventScript_23816F:: @ 823816F
trainerbattle 0, TRAINER_JANI, 0, AbandonedShip_Rooms2_1F_Text_2386B4, AbandonedShip_Rooms2_1F_Text_2386E8
msgbox AbandonedShip_Rooms2_1F_Text_238708, 6
end
AbandonedShip_Rooms2_1F_EventScript_238186:: @ 8238186
trainerbattle 0, TRAINER_GARRISON, 0, AbandonedShip_Rooms2_1F_Text_23873F, AbandonedShip_Rooms2_1F_Text_238779
msgbox AbandonedShip_Rooms2_1F_Text_2387A9, 6
end
AbandonedShip_Rooms2_1F_Text_23819D: @ 823819D
.string "DAN: While searching for treasures,\n"
.string "we discovered a TRAINER!$"
AbandonedShip_Rooms2_1F_Text_2381DA: @ 82381DA
.string "DAN: We couldn’t win even though\n"
.string "we worked together…$"
AbandonedShip_Rooms2_1F_Text_23820F: @ 823820F
.string "DAN: We can’t find any treasures…\n"
.string "I wonder if someone got them already?$"
AbandonedShip_Rooms2_1F_Text_238257: @ 8238257
.string "DAN: You don’t even have two POKéMON.\n"
.string "You can’t expect to beat us like that.$"
AbandonedShip_Rooms2_1F_Text_2382A4: @ 82382A4
.string "KIRA: Oh?\n"
.string "We were searching for treasures.\l"
.string "But we discovered a TRAINER instead!$"
AbandonedShip_Rooms2_1F_Text_2382F4: @ 82382F4
.string "KIRA: Ooh, so strong!$"
AbandonedShip_Rooms2_1F_Text_23830A: @ 823830A
.string "KIRA: Where could the treasures be?\p"
.string "I’ve already decided what I’m buying\n"
.string "when we find the treasures!$"
AbandonedShip_Rooms2_1F_Text_23836F: @ 823836F
.string "KIRA: Oh, you don’t have two POKéMON?\n"
.string "We’ll have to battle some other time!$"
AbandonedShip_Rooms2_1F_Text_2383BB: @ 82383BB
.string "KIRA: Oh, you make me so angry!\n"
.string "I’m going to register you for that!$"
AbandonedShip_Rooms2_1F_Text_2383FF: @ 82383FF
.string "DAN: We’ve been searching for\n"
.string "treasures all this time.\p"
.string "Our POKéMON have grown stronger, too.\n"
.string "Let us show you, okay?$"
AbandonedShip_Rooms2_1F_Text_238473: @ 8238473
.string "DAN: You’re strong, as usual!$"
AbandonedShip_Rooms2_1F_Text_238491: @ 8238491
.string "DAN: We can’t find any treasures,\n"
.string "we lose at POKéMON…\p"
.string "I want to go home… But if I say that,\n"
.string "she gets all angry with me…$"
AbandonedShip_Rooms2_1F_Text_238509: @ 8238509
.string "DAN: You don’t even have two POKéMON.\n"
.string "You can’t expect to beat us like that.$"
AbandonedShip_Rooms2_1F_Text_238556: @ 8238556
.string "KIRA: Oh? We meet again!\p"
.string "Just like us, you still haven’t given up\n"
.string "searching for treasures, have you?\p"
.string "Want to make it so the loser has\n"
.string "to give up searching?$"
AbandonedShip_Rooms2_1F_Text_2385F2: @ 82385F2
.string "KIRA: Oh, we lost again…$"
AbandonedShip_Rooms2_1F_Text_23860B: @ 823860B
.string "KIRA: We’re not leaving until we raise\n"
.string "our POKéMON some more and we find\l"
.string "the treasures here!$"
AbandonedShip_Rooms2_1F_Text_238668: @ 8238668
.string "KIRA: Oh, you don’t have two POKéMON?\n"
.string "We’ll have to battle some other time!$"
AbandonedShip_Rooms2_1F_Text_2386B4: @ 82386B4
.string "I’m not good at swimming,\n"
.string "but I am good at battles!$"
AbandonedShip_Rooms2_1F_Text_2386E8: @ 82386E8
.string "Oops.\n"
.string "That didn’t go very well.$"
AbandonedShip_Rooms2_1F_Text_238708: @ 8238708
.string "Walking around barefoot in this ship\n"
.string "is kind of gross.$"
AbandonedShip_Rooms2_1F_Text_23873F: @ 823873F
.string "Strength and compassion…\n"
.string "Those are a TRAINER’s treasures!$"
AbandonedShip_Rooms2_1F_Text_238779: @ 8238779
.string "Ah, there is something about you\n"
.string "that sparkles.$"
AbandonedShip_Rooms2_1F_Text_2387A9: @ 82387A9
.string "In a cabin somewhere on board,\n"
.string "I saw something sparkle.$"