Move events and scripts into map dirs
This commit is contained in:
@@ -0,0 +1,17 @@
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AbandonedShip_Rooms_1F_EventObjects: @ 8536764
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object_event 1, EVENT_OBJ_GFX_GENTLEMAN, 0, 12, 5, 3, 2, 1, 1, 0, 0, AbandonedShip_Rooms_1F_EventScript_237A93, 0
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object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 5, 3, 1, 1, 1, 0, 0, AbandonedShip_Rooms_1F_EventScript_29122D, 1095
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object_event 3, EVENT_OBJ_GFX_BEAUTY, 0, 10, 11, 3, 8, 1, 1, 1, 4, AbandonedShip_Rooms_1F_EventScript_237AB3, 0
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object_event 4, EVENT_OBJ_GFX_YOUNGSTER, 0, 10, 16, 3, 16, 1, 1, 1, 4, AbandonedShip_Rooms_1F_EventScript_237A9C, 0
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AbandonedShip_Rooms_1F_MapWarps: @ 85367C4
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warp_def 4, 16, 3, 4, MAP_ABANDONED_SHIP_CORRIDORS_1F
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warp_def 5, 16, 3, 4, MAP_ABANDONED_SHIP_CORRIDORS_1F
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warp_def 4, 1, 3, 6, MAP_ABANDONED_SHIP_CORRIDORS_1F
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warp_def 13, 16, 3, 5, MAP_ABANDONED_SHIP_CORRIDORS_1F
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warp_def 13, 1, 3, 7, MAP_ABANDONED_SHIP_CORRIDORS_1F
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warp_def 14, 16, 3, 5, MAP_ABANDONED_SHIP_CORRIDORS_1F
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AbandonedShip_Rooms_1F_MapEvents:: @ 85367F4
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map_events AbandonedShip_Rooms_1F_EventObjects, AbandonedShip_Rooms_1F_MapWarps, 0x0, 0x0
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@@ -0,0 +1,81 @@
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AbandonedShip_Rooms_1F_MapScripts:: @ 8237A92
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.byte 0
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AbandonedShip_Rooms_1F_EventScript_237A93:: @ 8237A93
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msgbox AbandonedShip_Rooms_1F_Text_237B15, 2
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end
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AbandonedShip_Rooms_1F_EventScript_237A9C:: @ 8237A9C
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trainerbattle 0, TRAINER_DEMETRIUS, 0, AbandonedShip_Rooms_1F_Text_237D0C, AbandonedShip_Rooms_1F_Text_237D2A
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msgbox AbandonedShip_Rooms_1F_Text_237D41, 6
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end
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AbandonedShip_Rooms_1F_EventScript_237AB3:: @ 8237AB3
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trainerbattle 2, TRAINER_THALIA_1, 0, AbandonedShip_Rooms_1F_Text_237B76, AbandonedShip_Rooms_1F_Text_237BB8, AbandonedShip_Rooms_1F_EventScript_237ADF
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specialvar VAR_RESULT, ShouldTryRematchBattle
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compare VAR_RESULT, 1
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goto_eq AbandonedShip_Rooms_1F_EventScript_237AFE
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msgbox AbandonedShip_Rooms_1F_Text_237BDB, 4
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release
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end
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AbandonedShip_Rooms_1F_EventScript_237ADF:: @ 8237ADF
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special sub_80B4808
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waitmovement 0
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msgbox AbandonedShip_Rooms_1F_Text_237C2A, 4
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setvar VAR_0x8004, 144
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special SetMatchCallRegisteredFlag
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setorcopyvar VAR_0x8000, 144
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callstd 8
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release
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end
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AbandonedShip_Rooms_1F_EventScript_237AFE:: @ 8237AFE
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trainerbattle 5, TRAINER_THALIA_1, 0, AbandonedShip_Rooms_1F_Text_237C69, AbandonedShip_Rooms_1F_Text_237CB2
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msgbox AbandonedShip_Rooms_1F_Text_237CC9, 6
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end
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AbandonedShip_Rooms_1F_Text_237B15: @ 8237B15
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.string "Ships of this sort are rare, so I’m\n"
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.string "taking a look around.\p"
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.string "Hmhm…\n"
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.string "There appear to be other cabins…$"
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AbandonedShip_Rooms_1F_Text_237B76: @ 8237B76
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.string "What on earth would compel you to\n"
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.string "come here? You must be curious!$"
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AbandonedShip_Rooms_1F_Text_237BB8: @ 8237BB8
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.string "Not just curious, but also strong…$"
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AbandonedShip_Rooms_1F_Text_237BDB: @ 8237BDB
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.string "The man next door…\p"
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.string "He says he’s just sightseeing,\n"
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.string "but I don’t know about that.$"
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AbandonedShip_Rooms_1F_Text_237C2A: @ 8237C2A
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.string "You’re such a tough TRAINER!\n"
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.string "Let me register you as a memento!$"
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AbandonedShip_Rooms_1F_Text_237C69: @ 8237C69
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.string "What on earth would compel you to\n"
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.string "come back? You must really be curious!$"
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AbandonedShip_Rooms_1F_Text_237CB2: @ 8237CB2
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.string "Aren’t you too strong?$"
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AbandonedShip_Rooms_1F_Text_237CC9: @ 8237CC9
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.string "I’m sure that man’s up to something!\n"
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.string "He just acts so suspiciously!$"
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AbandonedShip_Rooms_1F_Text_237D0C: @ 8237D0C
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.string "Waaah!\n"
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.string "I’ve been found! …Huh?$"
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AbandonedShip_Rooms_1F_Text_237D2A: @ 8237D2A
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.string "Oh, you’re not my mom.$"
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AbandonedShip_Rooms_1F_Text_237D41: @ 8237D41
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.string "I’m in trouble with my mom, so I ran.\n"
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.string "Keep it a secret where I am!$"
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