Move events and scripts into map dirs
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@@ -0,0 +1,7 @@
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AbandonedShip_Underwater1_MapWarps: @ 8536958
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warp_def 3, 7, 3, 0, MAP_ABANDONED_SHIP_UNDERWATER2
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warp_def 4, 7, 3, 0, MAP_ABANDONED_SHIP_UNDERWATER2
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AbandonedShip_Underwater1_MapEvents:: @ 8536968
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map_events 0x0, AbandonedShip_Underwater1_MapWarps, 0x0, 0x0
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@@ -0,0 +1,8 @@
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AbandonedShip_Underwater1_MapScripts:: @ 8238096
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map_script 5, AbandonedShip_Underwater1_MapScript1_23809C
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.byte 0
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AbandonedShip_Underwater1_MapScript1_23809C: @ 823809C
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setdivewarp MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS, 255, 0, 10
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end
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