Move events and scripts into map dirs
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@@ -0,0 +1,6 @@
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AbandonedShip_Underwater2_MapWarps: @ 8536AB0
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warp_def 3, 1, 3, 0, MAP_ABANDONED_SHIP_UNDERWATER1
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AbandonedShip_Underwater2_MapEvents:: @ 8536AB8
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map_events 0x0, AbandonedShip_Underwater2_MapWarps, 0x0, 0x0
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@@ -0,0 +1,8 @@
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AbandonedShip_Underwater2_MapScripts:: @ 823895D
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map_script 5, AbandonedShip_Underwater2_MapScript1_238963
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.byte 0
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AbandonedShip_Underwater2_MapScript1_238963: @ 8238963
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setdivewarp MAP_ABANDONED_SHIP_ROOMS_B1F, 255, 13, 7
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end
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