Move events and scripts into map dirs
This commit is contained in:
@@ -0,0 +1,27 @@
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AquaHideout_B2F_EventObjects: @ 853552C
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object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 23, 19, 3, 9, 0, 0, 0, 0, AquaHideout_B2F_EventScript_233E09, 924
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object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 23, 10, 3, 45, 4, 3, 1, 3, AquaHideout_B2F_EventScript_233E8A, 924
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object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 3, 13, 3, 1, 0, 0, 0, 0, AquaHideout_B2F_EventScript_29137F, 1072
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object_event 4, EVENT_OBJ_GFX_SUBMARINE_SHADOW, 0, 19, 20, 1, 9, 0, 0, 0, 0, 0x0, 943
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object_event 5, EVENT_OBJ_GFX_AQUA_MEMBER_F, 0, 7, 5, 3, 10, 1, 1, 1, 5, AquaHideout_B2F_EventScript_233EAF, 924
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object_event 6, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 13, 5, 3, 9, 1, 1, 1, 5, AquaHideout_B2F_EventScript_233EC6, 924
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AquaHideout_B2F_MapWarps: @ 85355BC
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warp_def 18, 1, 3, 1, MAP_AQUA_HIDEOUT_B1F
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warp_def 12, 1, 3, 2, MAP_AQUA_HIDEOUT_B1F
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warp_def 3, 3, 3, 3, MAP_AQUA_HIDEOUT_B1F
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warp_def 31, 8, 3, 5, MAP_AQUA_HIDEOUT_B2F
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warp_def 8, 8, 3, 8, MAP_AQUA_HIDEOUT_B2F
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warp_def 5, 8, 3, 3, MAP_AQUA_HIDEOUT_B2F
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warp_def 18, 13, 3, 7, MAP_AQUA_HIDEOUT_B2F
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warp_def 12, 13, 3, 6, MAP_AQUA_HIDEOUT_B2F
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warp_def 31, 17, 3, 4, MAP_AQUA_HIDEOUT_B2F
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warp_def 32, 20, 3, 4, MAP_AQUA_HIDEOUT_B1F
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AquaHideout_B2F_MapCoordEvents: @ 853560C
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coord_event 28, 17, 3, 0, VAR_TEMP_1, 0, 0, AquaHideout_B2F_EventScript_233DE5
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coord_event 28, 16, 3, 0, VAR_TEMP_1, 0, 0, AquaHideout_B2F_EventScript_233DE5
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AquaHideout_B2F_MapEvents:: @ 853562C
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map_events AquaHideout_B2F_EventObjects, AquaHideout_B2F_MapWarps, AquaHideout_B2F_MapCoordEvents, 0x0
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@@ -0,0 +1,160 @@
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AquaHideout_B2F_MapScripts:: @ 8233DCF
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map_script 3, AquaHideout_B2F_MapScript1_233DD5
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.byte 0
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AquaHideout_B2F_MapScript1_233DD5: @ 8233DD5
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checkflag FLAG_0x070
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call_if 1, AquaHideout_B2F_EventScript_233DDF
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end
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AquaHideout_B2F_EventScript_233DDF:: @ 8233DDF
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setvar VAR_TEMP_1, 1
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return
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AquaHideout_B2F_EventScript_233DE5:: @ 8233DE5
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lockall
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setvar VAR_0x8008, 1
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playse SE_PIN
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applymovement VAR_0x8008, AquaHideout_B2F_Movement_272598
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waitmovement 0
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applymovement VAR_0x8008, AquaHideout_B2F_Movement_27259E
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waitmovement 0
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setvar VAR_TEMP_1, 1
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releaseall
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end
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AquaHideout_B2F_EventScript_233E09:: @ 8233E09
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trainerbattle 2, TRAINER_MATT, 0, AquaHideout_B2F_Text_233EDD, AquaHideout_B2F_Text_233F8D, AquaHideout_B2F_EventScript_233E25
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msgbox AquaHideout_B2F_Text_233FF2, 4
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release
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end
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AquaHideout_B2F_EventScript_233E25:: @ 8233E25
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setvar VAR_0x8008, 1
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setvar VAR_0x8009, 4
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applymovement VAR_0x8008, AquaHideout_B2F_Movement_2725A4
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waitmovement 0
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delay 20
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applymovement VAR_0x8008, AquaHideout_B2F_Movement_27259E
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waitmovement 0
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msgbox AquaHideout_B2F_Text_233FA6, 4
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closemessage
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applymovement VAR_0x8008, AquaHideout_B2F_Movement_2725A4
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applymovement VAR_0x8009, AquaHideout_B2F_Movement_233E80
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waitmovement 0
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removeobject VAR_0x8009
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delay 20
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applymovement VAR_0x8008, AquaHideout_B2F_Movement_27259E
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waitmovement 0
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msgbox AquaHideout_B2F_Text_233FF2, 4
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setflag FLAG_0x070
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setflag FLAG_0x354
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release
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end
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AquaHideout_B2F_Movement_233E80: @ 8233E80
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walk_left
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walk_left
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walk_left
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walk_left
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step_end
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AquaHideout_B2F_Movement_233E85: @ 8233E85
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walk_right
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walk_right
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walk_right
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walk_right
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step_end
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AquaHideout_B2F_EventScript_233E8A:: @ 8233E8A
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trainerbattle 2, TRAINER_GRUNT_4, 0, AquaHideout_B2F_Text_2340B4, AquaHideout_B2F_Text_2340F0, AquaHideout_B2F_EventScript_233EA5
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msgbox AquaHideout_B2F_Text_234112, 6
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end
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AquaHideout_B2F_EventScript_233EA5:: @ 8233EA5
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msgbox AquaHideout_B2F_Text_234112, 4
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release
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end
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AquaHideout_B2F_EventScript_233EAF:: @ 8233EAF
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trainerbattle 0, TRAINER_GRUNT_22, 0, AquaHideout_B2F_Text_23412D, AquaHideout_B2F_Text_2341CE
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msgbox AquaHideout_B2F_Text_2341FE, 6
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end
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AquaHideout_B2F_EventScript_233EC6:: @ 8233EC6
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trainerbattle 0, TRAINER_GRUNT_26, 0, AquaHideout_B2F_Text_23426F, AquaHideout_B2F_Text_2342CC
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msgbox AquaHideout_B2F_Text_2342FF, 6
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end
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AquaHideout_B2F_Text_233EDD: @ 8233EDD
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.string "Hehehe…\p"
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.string "Got here already, did you?\n"
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.string "We underestimated you!\p"
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.string "But this is it!\p"
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.string "I’m a cut above the GRUNTS you’ve seen\n"
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.string "so far.\p"
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.string "I’m not stalling for time.\n"
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.string "I’m going to pulverize you!$"
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AquaHideout_B2F_Text_233F8D: @ 8233F8D
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.string "Hehehe…\n"
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.string "So, I lost, too…$"
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AquaHideout_B2F_Text_233FA6: @ 8233FA6
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.string "Hehehe!\p"
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.string "While I was toying with you, our BOSS\n"
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.string "got through his preparations!$"
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AquaHideout_B2F_Text_233FF2: @ 8233FF2
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.string "Hehehe!\p"
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.string "Our BOSS has already gone on his way to\n"
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.string "some cave under the sea!\p"
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.string "If you’re going to give chase, you’d\n"
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.string "better search the big, wide sea beyond\l"
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.string "LILYCOVE.\p"
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.string "But will you find it then?\n"
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.string "Hehehe!$"
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AquaHideout_B2F_Text_2340B4: @ 82340B4
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.string "Wahahah, I grew weary of waiting!\n"
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.string "You owe me a battle, too!$"
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AquaHideout_B2F_Text_2340F0: @ 82340F0
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.string "Tired of waiting…\n"
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.string "Lost and dazed…$"
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AquaHideout_B2F_Text_234112: @ 8234112
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.string "BOSS…\n"
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.string "Is this good enough?$"
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AquaHideout_B2F_Text_23412D: @ 823412D
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.string "Warp panels, the HIDEOUT’s pride\n"
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.string "and joy!\p"
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.string "You’re clueless about where you are,\n"
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.string "aren’t you?\p"
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.string "Fluster and tire out the enemy, then\n"
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.string "lower the boom! That’s our plan!$"
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AquaHideout_B2F_Text_2341CE: @ 82341CE
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.string "What’s wrong with you?\n"
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.string "You’re not tired at all!$"
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AquaHideout_B2F_Text_2341FE: @ 82341FE
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.string "That reminds me… I can’t remember\n"
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.string "where I put the MASTER BALL.\p"
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.string "If I fail to guard it, our BOSS will\n"
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.string "chew me out…$"
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AquaHideout_B2F_Text_23426F: @ 823426F
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.string "When I joined TEAM AQUA, the first\n"
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.string "thing I had to learn was how these\l"
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.string "warp panels connected.$"
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AquaHideout_B2F_Text_2342CC: @ 82342CC
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.string "I was too occupied thinking about\n"
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.string "the warp panels…$"
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AquaHideout_B2F_Text_2342FF: @ 82342FF
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.string "I’ll have to learn about how I can\n"
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.string "battle more effectively…$"
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