Move events and scripts into map dirs
This commit is contained in:
@@ -0,0 +1,10 @@
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BattleFrontier_BattleDomeCorridor_EventObjects: @ 853C14C
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object_event 1, EVENT_OBJ_GFX_TEALA, 0, 23, 5, 0, 8, 1, 1, 0, 0, 0x0, 0
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BattleFrontier_BattleDomeCorridor_MapWarps: @ 853C164
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warp_def 6, 8, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
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warp_def 7, 8, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
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BattleFrontier_BattleDomeCorridor_MapEvents:: @ 853C174
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map_events BattleFrontier_BattleDomeCorridor_EventObjects, BattleFrontier_BattleDomeCorridor_MapWarps, 0x0, 0x0
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@@ -0,0 +1,152 @@
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BattleFrontier_BattleDomeCorridor_MapScripts:: @ 824B0FE
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map_script 2, BattleFrontier_BattleDomeCorridor_MapScript2_24B104
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.byte 0
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BattleFrontier_BattleDomeCorridor_MapScript2_24B104: @ 824B104
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeCorridor_EventScript_24B10E
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.2byte 0
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BattleFrontier_BattleDomeCorridor_EventScript_24B10E:: @ 824B10E
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delay 16
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setvar VAR_TEMP_0, 1
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 1
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special sub_81A1780
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compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattleDomeCorridor_EventScript_24B161
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applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1B2
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applymovement 255, BattleFrontier_BattleDomeCorridor_Movement_24B1A1
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waitmovement 0
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opendoor 13, 3
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waitdooranim
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applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1BE
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applymovement 255, BattleFrontier_BattleDomeCorridor_Movement_24B1AE
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waitmovement 0
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closedoor 13, 3
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waitdooranim
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goto BattleFrontier_BattleDomeCorridor_EventScript_24B18F
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BattleFrontier_BattleDomeCorridor_EventScript_24B161:: @ 824B161
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applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1D6
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applymovement 255, BattleFrontier_BattleDomeCorridor_Movement_24B1C1
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waitmovement 0
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opendoor 37, 3
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waitdooranim
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applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1E6
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applymovement 255, BattleFrontier_BattleDomeCorridor_Movement_24B1D2
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waitmovement 0
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closedoor 37, 3
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waitdooranim
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BattleFrontier_BattleDomeCorridor_EventScript_24B18F:: @ 824B18F
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waitmovement 0
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setvar VAR_0x8006, 0
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warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 7
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waitstate
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end
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BattleFrontier_BattleDomeCorridor_Movement_24B1A1: @ 824B1A1
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walk_up
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_in_place_fastest_up
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step_end
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BattleFrontier_BattleDomeCorridor_Movement_24B1AE: @ 824B1AE
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walk_up
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walk_up
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set_invisible
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step_end
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BattleFrontier_BattleDomeCorridor_Movement_24B1B2: @ 824B1B2
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_up
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step_end
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BattleFrontier_BattleDomeCorridor_Movement_24B1BE: @ 824B1BE
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walk_up
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set_invisible
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step_end
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BattleFrontier_BattleDomeCorridor_Movement_24B1C1: @ 824B1C1
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walk_up
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_in_place_fastest_up
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step_end
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BattleFrontier_BattleDomeCorridor_Movement_24B1D2: @ 824B1D2
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walk_up
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walk_up
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set_invisible
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step_end
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BattleFrontier_BattleDomeCorridor_Movement_24B1D6: @ 824B1D6
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_up
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step_end
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BattleFrontier_BattleDomeCorridor_Movement_24B1E6: @ 824B1E6
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walk_up
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set_invisible
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step_end
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BattleFrontier_BattleDomeCorridor_Movement_24B1E9: @ 824B1E9
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walk_up
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_up
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walk_up
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set_invisible
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step_end
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