Move events and scripts into map dirs
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@@ -0,0 +1,12 @@
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DewfordTown_House1_EventObjects: @ 852D9C8
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object_event 1, EVENT_OBJ_GFX_WOMAN_4, 0, 6, 3, 3, 9, 0, 0, 0, 0, DewfordTown_House1_EventScript_1FC3D7, 0
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object_event 2, EVENT_OBJ_GFX_MAN_1, 0, 3, 3, 3, 10, 0, 0, 0, 0, DewfordTown_House1_EventScript_1FC3CE, 0
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object_event 3, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 4, 2, 3, 8, 3, 1, 0, 0, DewfordTown_House1_EventScript_1FC3E0, 0
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DewfordTown_House1_MapWarps: @ 852DA10
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warp_def 3, 7, 0, 3, MAP_DEWFORD_TOWN
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warp_def 4, 7, 0, 3, MAP_DEWFORD_TOWN
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DewfordTown_House1_MapEvents:: @ 852DA20
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map_events DewfordTown_House1_EventObjects, DewfordTown_House1_MapWarps, 0x0, 0x0
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@@ -0,0 +1,36 @@
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DewfordTown_House1_MapScripts:: @ 81FC3CD
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.byte 0
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DewfordTown_House1_EventScript_1FC3CE:: @ 81FC3CE
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msgbox DewfordTown_House1_Text_1FC3F3, 2
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end
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DewfordTown_House1_EventScript_1FC3D7:: @ 81FC3D7
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msgbox DewfordTown_House1_Text_1FC45B, 2
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end
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DewfordTown_House1_EventScript_1FC3E0:: @ 81FC3E0
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lock
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faceplayer
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waitse
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playmoncry SPECIES_ZIGZAGOON, 0
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msgbox DewfordTown_House1_Text_1FC510, 4
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waitmoncry
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release
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end
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DewfordTown_House1_Text_1FC3F3: @ 81FC3F3
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.string "There’s a lot to be said for living on\n"
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.string "a small island like this in harmony with\l"
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.string "POKéMON and the family.$"
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DewfordTown_House1_Text_1FC45B: @ 81FC45B
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.string "I left the major port of SLATEPORT\n"
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.string "CITY when I married my husband here.\p"
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.string "Life goes by slowly on this little\n"
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.string "island. But being surrounded by the\l"
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.string "beautiful sea--that’s happiness, too.$"
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DewfordTown_House1_Text_1FC510: @ 81FC510
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.string "ZIGZAGOON: Guguuh!$"
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