Move events and scripts into map dirs
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@@ -0,0 +1,9 @@
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EverGrandeCity_Hall2_MapWarps: @ 85337A0
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warp_def 5, 12, 3, 1, MAP_EVER_GRANDE_CITY_PHOEBES_ROOM
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warp_def 5, 2, 0, 0, MAP_EVER_GRANDE_CITY_GLACIAS_ROOM
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warp_def 4, 12, 3, 1, MAP_EVER_GRANDE_CITY_PHOEBES_ROOM
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warp_def 6, 12, 3, 1, MAP_EVER_GRANDE_CITY_PHOEBES_ROOM
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EverGrandeCity_Hall2_MapEvents:: @ 85337C0
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map_events 0x0, EverGrandeCity_Hall2_MapWarps, 0x0, 0x0
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@@ -0,0 +1,12 @@
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EverGrandeCity_Hall2_MapScripts:: @ 822957E
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map_script 4, EverGrandeCity_Hall2_MapScript2_229584
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.byte 0
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EverGrandeCity_Hall2_MapScript2_229584: @ 8229584
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map_script_2 VAR_TEMP_1, 0, EverGrandeCity_Hall2_EventScript_22958E
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.2byte 0
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EverGrandeCity_Hall2_EventScript_22958E:: @ 822958E
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turnobject 255, 2
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end
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