Move events and scripts into map dirs
This commit is contained in:
@@ -0,0 +1,17 @@
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FallarborTown_BattleTentLobby_EventObjects: @ 852E370
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object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 6, 5, 3, 8, 1, 1, 0, 0, FallarborTown_BattleTentLobby_EventScript_200001, 0
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object_event 2, EVENT_OBJ_GFX_HIKER, 0, 1, 5, 3, 5, 1, 1, 0, 0, FallarborTown_BattleTentLobby_EventScript_20020D, 0
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object_event 3, EVENT_OBJ_GFX_LITTLE_BOY_2, 0, 12, 6, 3, 3, 1, 1, 0, 0, FallarborTown_BattleTentLobby_EventScript_200216, 0
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object_event 4, EVENT_OBJ_GFX_LASS, 0, 10, 9, 3, 8, 1, 1, 0, 0, FallarborTown_BattleTentLobby_EventScript_20021F, 0
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object_event 5, EVENT_OBJ_GFX_SCOTT, 0, 0, 7, 3, 10, 1, 1, 0, 0, FallarborTown_BattleTentLobby_EventScript_200228, 767
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FallarborTown_BattleTentLobby_MapWarps: @ 852E3E8
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warp_def 6, 9, 0, 1, MAP_FALLARBOR_TOWN
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warp_def 7, 9, 0, 1, MAP_FALLARBOR_TOWN
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FallarborTown_BattleTentLobby_MapBGEvents: @ 852E3F8
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bg_event 4, 5, 0, 0, 0, FallarborTown_BattleTentLobby_EventScript_20024F
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FallarborTown_BattleTentLobby_MapEvents:: @ 852E404
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map_events FallarborTown_BattleTentLobby_EventObjects, FallarborTown_BattleTentLobby_MapWarps, 0x0, FallarborTown_BattleTentLobby_MapBGEvents
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@@ -0,0 +1,402 @@
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FallarborTown_BattleTentLobby_MapScripts:: @ 81FFE66
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map_script 2, FallarborTown_BattleTentLobby_MapScript2_1FFE85
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map_script 4, FallarborTown_BattleTentLobby_MapScript2_1FFE71
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.byte 0
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FallarborTown_BattleTentLobby_MapScript2_1FFE71: @ 81FFE71
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map_script_2 VAR_TEMP_1, 0, FallarborTown_BattleTentLobby_EventScript_1FFE7B
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.2byte 0
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FallarborTown_BattleTentLobby_EventScript_1FFE7B:: @ 81FFE7B
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setvar VAR_TEMP_1, 1
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turnobject 255, 2
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end
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FallarborTown_BattleTentLobby_MapScript2_1FFE85: @ 81FFE85
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map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentLobby_EventScript_1FFEAF
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map_script_2 VAR_TEMP_0, 1, FallarborTown_BattleTentLobby_EventScript_1FFEB8
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map_script_2 VAR_TEMP_0, 2, FallarborTown_BattleTentLobby_EventScript_1FFFCD
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map_script_2 VAR_TEMP_0, 3, FallarborTown_BattleTentLobby_EventScript_1FFEED
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map_script_2 VAR_TEMP_0, 4, FallarborTown_BattleTentLobby_EventScript_1FFF93
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.2byte 0
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FallarborTown_BattleTentLobby_EventScript_1FFEAF:: @ 81FFEAF
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setvar VAR_0x8004, 0
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special sub_81A1780
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end
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FallarborTown_BattleTentLobby_EventScript_1FFEB8:: @ 81FFEB8
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lockall
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msgbox FallarborTown_BattleTentLobby_Text_2C4DED, 4
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closemessage
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 0
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special sub_81A1780
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setvar VAR_TEMP_0, 255
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 1
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setvar VAR_0x8006, 0
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special sub_81A1780
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releaseall
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end
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FallarborTown_BattleTentLobby_EventScript_1FFEED:: @ 81FFEED
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lockall
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msgbox FallarborTown_BattleTentLobby_Text_2C4EC3, 4
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message FallarborTown_BattleTentLobby_Text_2C4EFF
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waitmessage
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setvar VAR_0x8004, 4
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special sub_81B9B80
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 1
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setvar VAR_0x8006, 0
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special sub_81A1780
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 0
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special sub_81B9B80
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playse SE_SAVE
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waitse
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FallarborTown_BattleTentLobby_EventScript_1FFF27:: @ 81FFF27
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msgbox FallarborTown_BattleTentLobby_Text_2C4F22, 4
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setvar VAR_0x8004, 5
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special sub_81B9B80
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switch VAR_RESULT
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case 0, FallarborTown_BattleTentLobby_EventScript_1FFF73
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 0
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special sub_81A1780
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message FallarborTown_BattleTentLobby_Text_2C4F69
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waitmessage
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playfanfare MUS_FANFA4
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waitfanfare
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msgbox FallarborTown_BattleTentLobby_Text_2C501F, 4
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closemessage
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setvar VAR_TEMP_0, 255
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releaseall
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end
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FallarborTown_BattleTentLobby_EventScript_1FFF73:: @ 81FFF73
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msgbox FallarborTown_BattleTentLobby_Text_2C4F83, 4
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waitmessage
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closemessage
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setvar VAR_TEMP_0, 255
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releaseall
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end
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FallarborTown_BattleTentLobby_EventScript_1FFF84:: @ 81FFF84
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lockall
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msgbox FallarborTown_BattleTentLobby_Text_2C4EC3, 4
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goto FallarborTown_BattleTentLobby_EventScript_1FFF27
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end
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FallarborTown_BattleTentLobby_EventScript_1FFF93:: @ 81FFF93
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lockall
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message FallarborTown_BattleTentLobby_Text_2C4FD7
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waitmessage
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 1
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setvar VAR_0x8006, 0
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special sub_81A1780
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 0
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special sub_81B9B80
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playse SE_SAVE
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waitse
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msgbox FallarborTown_BattleTentLobby_Text_2C501F, 4
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closemessage
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setvar VAR_TEMP_0, 255
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releaseall
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end
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FallarborTown_BattleTentLobby_EventScript_1FFFCD:: @ 81FFFCD
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lockall
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message FallarborTown_BattleTentLobby_Text_2C504C
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waitmessage
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 1
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special sub_81B9B80
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playse SE_SAVE
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waitse
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 3
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setvar VAR_0x8006, 0
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special sub_81A1780
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setvar VAR_TEMP_0, 255
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goto FallarborTown_BattleTentLobby_EventScript_20013C
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FallarborTown_BattleTentLobby_EventScript_200001:: @ 8200001
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lock
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faceplayer
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setvar VAR_0x8004, 1
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special sub_81B9B80
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compare VAR_RESULT, 0
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goto_if 5, FallarborTown_BattleTentLobby_EventScript_1FFF84
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special SavePlayerParty
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msgbox FallarborTown_BattleTentLobby_Text_2C47EB, 4
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FallarborTown_BattleTentLobby_EventScript_200021:: @ 8200021
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message FallarborTown_BattleTentLobby_Text_2C4843
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waitmessage
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multichoice 17, 6, 23, 0
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switch VAR_RESULT
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case 0, FallarborTown_BattleTentLobby_EventScript_20005D
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case 1, FallarborTown_BattleTentLobby_EventScript_200169
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case 2, FallarborTown_BattleTentLobby_EventScript_2001C5
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case 127, FallarborTown_BattleTentLobby_EventScript_2001C5
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FallarborTown_BattleTentLobby_EventScript_20005D:: @ 820005D
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setvar VAR_FRONTIER_FACILITY, 3
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setvar VAR_0x40CE, 0
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setvar VAR_RESULT, 2
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setvar VAR_0x8004, 15
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special sub_81A1780
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compare VAR_0x8004, 1
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goto_eq FallarborTown_BattleTentLobby_EventScript_200176
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 1
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setvar VAR_0x8006, 2
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special sub_81A1780
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msgbox FallarborTown_BattleTentLobby_Text_2C4BC8, 4
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fadescreen 1
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 3
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special sub_80F9490
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waitstate
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compare VAR_RESULT, 0
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goto_eq FallarborTown_BattleTentLobby_EventScript_2001C2
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msgbox FallarborTown_BattleTentLobby_Text_2C4B35, 5
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switch VAR_RESULT
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case 0, FallarborTown_BattleTentLobby_EventScript_2001C2
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case 1, FallarborTown_BattleTentLobby_EventScript_2000E2
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case 127, FallarborTown_BattleTentLobby_EventScript_2001C2
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FallarborTown_BattleTentLobby_EventScript_2000E2:: @ 82000E2
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setvar VAR_TEMP_0, 0
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 4
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special sub_81A1780
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setvar VAR_0x8004, 0
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special sub_81B9B80
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 1
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special sub_81A1780
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 3
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setvar VAR_0x8006, 0
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special sub_81A1780
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special LoadPlayerParty
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closemessage
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delay 2
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call FallarborTown_BattleTentLobby_EventScript_27134F
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setvar VAR_TEMP_0, 255
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compare VAR_RESULT, 0
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goto_eq FallarborTown_BattleTentLobby_EventScript_2001AB
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FallarborTown_BattleTentLobby_EventScript_20013C:: @ 820013C
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special SavePlayerParty
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 3
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special sub_81A1780
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msgbox FallarborTown_BattleTentLobby_Text_2C4DC3, 4
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closemessage
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call FallarborTown_BattleTentLobby_EventScript_2001CF
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warp MAP_FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR, 255, 2, 7
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setvar VAR_TEMP_0, 0
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waitstate
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end
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FallarborTown_BattleTentLobby_EventScript_200169:: @ 8200169
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msgbox FallarborTown_BattleTentLobby_Text_2C48AC, 4
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goto FallarborTown_BattleTentLobby_EventScript_200021
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FallarborTown_BattleTentLobby_EventScript_200176:: @ 8200176
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switch VAR_RESULT
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case 0, FallarborTown_BattleTentLobby_EventScript_200191
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case 1, FallarborTown_BattleTentLobby_EventScript_20019E
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FallarborTown_BattleTentLobby_EventScript_200191:: @ 8200191
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msgbox FallarborTown_BattleTentLobby_Text_2C4BFA, 4
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goto FallarborTown_BattleTentLobby_EventScript_2001CD
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FallarborTown_BattleTentLobby_EventScript_20019E:: @ 820019E
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msgbox FallarborTown_BattleTentLobby_Text_2C4CC0, 4
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goto FallarborTown_BattleTentLobby_EventScript_2001CD
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FallarborTown_BattleTentLobby_EventScript_2001AB:: @ 82001AB
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 0
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special sub_81A1780
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goto FallarborTown_BattleTentLobby_EventScript_2001C5
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FallarborTown_BattleTentLobby_EventScript_2001C2:: @ 82001C2
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special LoadPlayerParty
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FallarborTown_BattleTentLobby_EventScript_2001C5:: @ 82001C5
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msgbox FallarborTown_BattleTentLobby_Text_2C487F, 4
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FallarborTown_BattleTentLobby_EventScript_2001CD:: @ 82001CD
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release
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end
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FallarborTown_BattleTentLobby_EventScript_2001CF:: @ 82001CF
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applymovement 1, FallarborTown_BattleTentLobby_Movement_2001FE
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applymovement 255, FallarborTown_BattleTentLobby_Movement_200205
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waitmovement 0
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opendoor 6, 1
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waitdooranim
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applymovement 1, FallarborTown_BattleTentLobby_Movement_200202
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applymovement 255, FallarborTown_BattleTentLobby_Movement_200209
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waitmovement 0
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closedoor 6, 1
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waitdooranim
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return
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FallarborTown_BattleTentLobby_Movement_2001FE: @ 82001FE
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walk_up
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walk_up
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walk_up
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step_end
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FallarborTown_BattleTentLobby_Movement_200202: @ 8200202
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walk_up
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set_invisible
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step_end
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FallarborTown_BattleTentLobby_Movement_200205: @ 8200205
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walk_up
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walk_up
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walk_up
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step_end
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FallarborTown_BattleTentLobby_Movement_200209: @ 8200209
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walk_up
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walk_up
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set_invisible
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step_end
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FallarborTown_BattleTentLobby_EventScript_20020D:: @ 820020D
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msgbox FallarborTown_BattleTentLobby_Text_20045A, 2
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end
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FallarborTown_BattleTentLobby_EventScript_200216:: @ 8200216
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msgbox FallarborTown_BattleTentLobby_Text_200304, 2
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end
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FallarborTown_BattleTentLobby_EventScript_20021F:: @ 820021F
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msgbox FallarborTown_BattleTentLobby_Text_200382, 2
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end
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FallarborTown_BattleTentLobby_EventScript_200228:: @ 8200228
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lock
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faceplayer
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checkflag FLAG_0x1CD
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goto_eq FallarborTown_BattleTentLobby_EventScript_200245
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msgbox FallarborTown_BattleTentLobby_Text_200501, 4
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addvar VAR_0x40D1, 1
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setflag FLAG_0x1CD
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release
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end
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FallarborTown_BattleTentLobby_EventScript_200245:: @ 8200245
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msgbox FallarborTown_BattleTentLobby_Text_200653, 4
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release
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end
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FallarborTown_BattleTentLobby_EventScript_20024F:: @ 820024F
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lockall
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msgbox FallarborTown_BattleTentLobby_Text_256DB8, 4
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goto FallarborTown_BattleTentLobby_EventScript_20025E
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end
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FallarborTown_BattleTentLobby_EventScript_20025E:: @ 820025E
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message FallarborTown_BattleTentLobby_Text_256DDF
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waitmessage
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multichoice 17, 0, 112, 0
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switch VAR_RESULT
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case 0, FallarborTown_BattleTentLobby_EventScript_2002BC
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case 1, FallarborTown_BattleTentLobby_EventScript_2002CA
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case 2, FallarborTown_BattleTentLobby_EventScript_2002D8
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case 3, FallarborTown_BattleTentLobby_EventScript_2002E6
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case 4, FallarborTown_BattleTentLobby_EventScript_2002F4
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case 5, FallarborTown_BattleTentLobby_EventScript_200302
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case 127, FallarborTown_BattleTentLobby_EventScript_200302
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end
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FallarborTown_BattleTentLobby_EventScript_2002BC:: @ 82002BC
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msgbox FallarborTown_BattleTentLobby_Text_2C67CD, 4
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goto FallarborTown_BattleTentLobby_EventScript_20025E
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end
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FallarborTown_BattleTentLobby_EventScript_2002CA:: @ 82002CA
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msgbox FallarborTown_BattleTentLobby_Text_256E02, 4
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goto FallarborTown_BattleTentLobby_EventScript_20025E
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end
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FallarborTown_BattleTentLobby_EventScript_2002D8:: @ 82002D8
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msgbox FallarborTown_BattleTentLobby_Text_256F43, 4
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goto FallarborTown_BattleTentLobby_EventScript_20025E
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end
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FallarborTown_BattleTentLobby_EventScript_2002E6:: @ 82002E6
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msgbox FallarborTown_BattleTentLobby_Text_256FF2, 4
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goto FallarborTown_BattleTentLobby_EventScript_20025E
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end
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FallarborTown_BattleTentLobby_EventScript_2002F4:: @ 82002F4
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msgbox FallarborTown_BattleTentLobby_Text_257202, 4
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goto FallarborTown_BattleTentLobby_EventScript_20025E
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end
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FallarborTown_BattleTentLobby_EventScript_200302:: @ 8200302
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releaseall
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end
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FallarborTown_BattleTentLobby_Text_200304: @ 8200304
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.string "Fufufufufu.\p"
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.string "I’m going to make everyone think\n"
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.string "I’m just a kid and let them play down.\p"
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.string "Then, I’ll shock them and grab\n"
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.string "the title!$"
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FallarborTown_BattleTentLobby_Text_200382: @ 8200382
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.string "You know how BATTLE TENTS offer\n"
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.string "different events in different towns?\p"
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.string "My favorite is definitely the BATTLE\n"
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.string "TENT in FALLARBOR TOWN.\p"
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.string "I think it’s fantastic how TRAINERS\n"
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.string "try to win with all their faith in\l"
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.string "their POKéMON.$"
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FallarborTown_BattleTentLobby_Text_20045A: @ 820045A
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.string "I heard something about some tent,\n"
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.string "so I came to camp out.\p"
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.string "I didn’t know that tents these days\n"
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.string "are so luxurious!\p"
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.string "Since I’m here, I may as well try\n"
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.string "my hand at battling!$"
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|
||||
FallarborTown_BattleTentLobby_Text_200501: @ 8200501
|
||||
.string "SCOTT: Hi, {PLAYER}{KUN}!\n"
|
||||
.string "So you came out to this BATTLE TENT!\p"
|
||||
.string "The people in these parts tend to be\n"
|
||||
.string "easygoing and laid-back.\p"
|
||||
.string "But, you see, what I’m looking for are\n"
|
||||
.string "people with…\p"
|
||||
.string "How should I say this?\p"
|
||||
.string "Someone bursting with the desire\n"
|
||||
.string "and the drive to win.\p"
|
||||
.string "If there were a TRAINER like that,\n"
|
||||
.string "I’d immediately…\p"
|
||||
.string "Whoops! Never mind!\n"
|
||||
.string "Keep working at it!$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_200653: @ 8200653
|
||||
.string "SCOTT: Instead of wasting your\n"
|
||||
.string "time with the likes of me, why not\l"
|
||||
.string "make a challenge?$"
|
||||
|
||||
Reference in New Issue
Block a user