Move events and scripts into map dirs
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@@ -0,0 +1,10 @@
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LilycoveCity_House2_EventObjects: @ 8531F48
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object_event 1, EVENT_OBJ_GFX_FAT_MAN, 0, 0, 4, 3, 8, 0, 0, 0, 0, LilycoveCity_House2_EventScript_21ED75, 0
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LilycoveCity_House2_MapWarps: @ 8531F60
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warp_def 2, 7, 0, 9, MAP_LILYCOVE_CITY
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warp_def 3, 7, 0, 9, MAP_LILYCOVE_CITY
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LilycoveCity_House2_MapEvents:: @ 8531F70
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map_events LilycoveCity_House2_EventObjects, LilycoveCity_House2_MapWarps, 0x0, 0x0
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@@ -0,0 +1,32 @@
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LilycoveCity_House2_MapScripts:: @ 821ED74
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.byte 0
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LilycoveCity_House2_EventScript_21ED75:: @ 821ED75
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lock
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faceplayer
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checkflag FLAG_0x0EA
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goto_eq LilycoveCity_House2_EventScript_21EDAC
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msgbox LilycoveCity_House2_Text_21EDB6, 4
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giveitem_std ITEM_TM44
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compare VAR_RESULT, 0
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goto_eq LilycoveCity_House2_EventScript_272054
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setflag FLAG_0x0EA
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msgbox LilycoveCity_House2_Text_21EDF9, 4
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release
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end
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LilycoveCity_House2_EventScript_21EDAC:: @ 821EDAC
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msgbox LilycoveCity_House2_Text_21EDF9, 4
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release
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end
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LilycoveCity_House2_Text_21EDB6: @ 821EDB6
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.string "Huh? What? What’s that?\p"
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.string "I’m not near awake yet…\n"
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.string "You can have this…$"
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LilycoveCity_House2_Text_21EDF9: @ 821EDF9
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.string "Yawn…\p"
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.string "Sleep is essential for good health…\n"
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.string "Sleep and regain health…$"
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