Move events and scripts into map dirs
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LilycoveCity_MoveDeletersHouse_EventObjects: @ 8531EB8
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object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 4, 4, 3, 8, 0, 0, 0, 0, LilycoveCity_MoveDeletersHouse_EventScript_21EA0B, 0
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LilycoveCity_MoveDeletersHouse_MapWarps: @ 8531ED0
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warp_def 3, 7, 0, 7, MAP_LILYCOVE_CITY
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warp_def 4, 7, 0, 7, MAP_LILYCOVE_CITY
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LilycoveCity_MoveDeletersHouse_MapEvents:: @ 8531EE0
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map_events LilycoveCity_MoveDeletersHouse_EventObjects, LilycoveCity_MoveDeletersHouse_MapWarps, 0x0, 0x0
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