Move events and scripts into map dirs
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OldaleTown_House1_EventObjects: @ 852D7B4
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object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 6, 4, 3, 2, 1, 1, 0, 0, OldaleTown_House1_EventScript_1FBE86, 0
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OldaleTown_House1_MapWarps: @ 852D7CC
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warp_def 3, 8, 0, 0, MAP_OLDALE_TOWN
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warp_def 4, 8, 0, 0, MAP_OLDALE_TOWN
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OldaleTown_House1_MapEvents:: @ 852D7DC
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map_events OldaleTown_House1_EventObjects, OldaleTown_House1_MapWarps, 0x0, 0x0
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@@ -0,0 +1,15 @@
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OldaleTown_House1_MapScripts:: @ 81FBE85
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.byte 0
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OldaleTown_House1_EventScript_1FBE86:: @ 81FBE86
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msgbox OldaleTown_House1_Text_1FBE8F, 2
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end
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OldaleTown_House1_Text_1FBE8F: @ 81FBE8F
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.string "When a POKéMON battle starts, the one\n"
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.string "at the left of the list goes out first.\p"
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.string "So, when you get more POKéMON in your\n"
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.string "party, try switching around the order\l"
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.string "of your POKéMON.\p"
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.string "It could give you an advantage.$"
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