Move events and scripts into map dirs
This commit is contained in:
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Route110_TrickHousePuzzle4_EventObjects: @ 853E338
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object_event 1, EVENT_OBJ_GFX_GIRL_3, 0, 2, 2, 3, 8, 0, 0, 1, 1, Route110_TrickHousePuzzle4_EventScript_26C87E, 0
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object_event 2, EVENT_OBJ_GFX_GIRL_3, 0, 14, 7, 3, 9, 0, 0, 1, 2, Route110_TrickHousePuzzle4_EventScript_26C8AC, 0
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object_event 3, EVENT_OBJ_GFX_BLACK_BELT, 0, 2, 14, 3, 10, 0, 0, 1, 2, Route110_TrickHousePuzzle4_EventScript_26C895, 0
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object_event 4, EVENT_OBJ_GFX_ITEM_BALL, 0, 2, 5, 3, 1, 0, 0, 0, 0, Route110_TrickHousePuzzle4_EventScript_29144F, 1065
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object_event 5, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 13, 3, 3, 1, 0, 0, 0, 0, Route110_TrickHousePuzzle4_EventScript_2908BA, 17
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object_event 6, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 12, 5, 3, 1, 0, 0, 0, 0, Route110_TrickHousePuzzle4_EventScript_2908BA, 18
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object_event 7, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 5, 16, 3, 1, 0, 0, 0, 0, Route110_TrickHousePuzzle4_EventScript_2908BA, 19
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object_event 8, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 4, 6, 3, 1, 0, 0, 0, 0, Route110_TrickHousePuzzle4_EventScript_2908BA, 20
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object_event 9, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 12, 2, 3, 1, 0, 0, 0, 0, Route110_TrickHousePuzzle4_EventScript_2908BA, 21
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object_event 10, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 5, 7, 3, 1, 0, 0, 0, 0, Route110_TrickHousePuzzle4_EventScript_2908BA, 22
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object_event 11, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 9, 3, 3, 1, 0, 0, 0, 0, Route110_TrickHousePuzzle4_EventScript_2908BA, 23
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object_event 12, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 10, 12, 3, 1, 0, 0, 0, 0, Route110_TrickHousePuzzle4_EventScript_2908BA, 24
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object_event 13, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 14, 2, 3, 1, 0, 0, 0, 0, Route110_TrickHousePuzzle4_EventScript_2908BA, 25
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object_event 14, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 10, 15, 3, 1, 0, 0, 0, 0, Route110_TrickHousePuzzle4_EventScript_2908BA, 26
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Route110_TrickHousePuzzle4_MapWarps: @ 853E488
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warp_def 0, 21, 3, 2, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE
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warp_def 1, 21, 3, 2, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE
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warp_def 13, 1, 3, 0, MAP_ROUTE110_TRICK_HOUSE_END
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Route110_TrickHousePuzzle4_MapBGEvents: @ 853E4A0
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bg_event 14, 13, 0, 0, 0, Route110_TrickHousePuzzle4_EventScript_26C861
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Route110_TrickHousePuzzle4_MapEvents:: @ 853E4AC
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map_events Route110_TrickHousePuzzle4_EventObjects, Route110_TrickHousePuzzle4_MapWarps, 0x0, Route110_TrickHousePuzzle4_MapBGEvents
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@@ -0,0 +1,71 @@
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Route110_TrickHousePuzzle4_MapScripts:: @ 826C860
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.byte 0
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Route110_TrickHousePuzzle4_EventScript_26C861:: @ 826C861
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lockall
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compare VAR_0x40AE, 0
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goto_eq Route110_TrickHousePuzzle4_EventScript_26C873
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goto Route110_TrickHousePuzzle4_EventScript_26A3DB
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end
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Route110_TrickHousePuzzle4_EventScript_26C873:: @ 826C873
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setvar VAR_0x40AE, 1
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goto Route110_TrickHousePuzzle4_EventScript_26A3E5
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end
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Route110_TrickHousePuzzle4_EventScript_26C87E:: @ 826C87E
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trainerbattle 0, TRAINER_CORA, 0, Route110_TrickHousePuzzle4_Text_26C92D, Route110_TrickHousePuzzle4_Text_26C96E
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msgbox Route110_TrickHousePuzzle4_Text_26C9A2, 6
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end
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Route110_TrickHousePuzzle4_EventScript_26C895:: @ 826C895
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trainerbattle 0, TRAINER_YUJI, 0, Route110_TrickHousePuzzle4_Text_26C9E4, Route110_TrickHousePuzzle4_Text_26CA20
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msgbox Route110_TrickHousePuzzle4_Text_26CA53, 6
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end
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Route110_TrickHousePuzzle4_EventScript_26C8AC:: @ 826C8AC
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trainerbattle 0, TRAINER_PAULA, 0, Route110_TrickHousePuzzle4_Text_26CA9C, Route110_TrickHousePuzzle4_Text_26CACB
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msgbox Route110_TrickHousePuzzle4_Text_26CAD1, 6
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end
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Route110_TrickHousePuzzle4_Text_26C8C3: @ 826C8C3
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.string "{PLAYER} wrote down the secret code\n"
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.string "on the door.\p"
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.string "“TRICK MASTER is cool.”\n"
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.string "… … … … … … … …\p"
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.string "The lock clicked open!$"
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Route110_TrickHousePuzzle4_Text_26C92D: @ 826C92D
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.string "It’s too much bother to think this out.\n"
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.string "I only wanted to battle!$"
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Route110_TrickHousePuzzle4_Text_26C96E: @ 826C96E
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.string "Even though I lost, I still like battling\n"
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.string "the best!$"
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Route110_TrickHousePuzzle4_Text_26C9A2: @ 826C9A2
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.string "Wouldn’t you agree? You would go\n"
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.string "anywhere if TRAINERS were there.$"
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Route110_TrickHousePuzzle4_Text_26C9E4: @ 826C9E4
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.string "Heh! Boulders like this, I can brush\n"
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.string "aside with one finger!$"
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Route110_TrickHousePuzzle4_Text_26CA20: @ 826CA20
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.string "I can push boulders, but I can’t solve\n"
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.string "the puzzle…$"
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Route110_TrickHousePuzzle4_Text_26CA53: @ 826CA53
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.string "It’s not good enough to be brawny…\n"
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.string "You have to use your head. Be brainy!$"
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Route110_TrickHousePuzzle4_Text_26CA9C: @ 826CA9C
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.string "The TRICK HOUSE is getting trickier,\n"
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.string "isn’t it?$"
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Route110_TrickHousePuzzle4_Text_26CACB: @ 826CACB
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.string "Aaak!$"
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Route110_TrickHousePuzzle4_Text_26CAD1: @ 826CAD1
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.string "Has anyone made it to the end?$"
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