Move events and scripts into map dirs

This commit is contained in:
Marcus Huderle
2018-06-20 17:41:41 -05:00
parent 89d35e82a2
commit 135a11e50e
1038 changed files with 1036 additions and 1036 deletions
@@ -0,0 +1,6 @@
SlateportCity_BattleTentCorridor_EventObjects: @ 852F4B0
object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 2, 6, 3, 7, 1, 1, 0, 0, 0x0, 0
SlateportCity_BattleTentCorridor_MapEvents:: @ 852F4C8
map_events SlateportCity_BattleTentCorridor_EventObjects, 0x0, 0x0, 0x0
@@ -0,0 +1,280 @@
SlateportCity_BattleTentCorridor_MapScripts:: @ 8208E26
map_script 2, SlateportCity_BattleTentCorridor_MapScript2_208E5B
map_script 4, SlateportCity_BattleTentCorridor_MapScript2_208E31
.byte 0
SlateportCity_BattleTentCorridor_MapScript2_208E31: @ 8208E31
map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentCorridor_EventScript_208E3B
.2byte 0
SlateportCity_BattleTentCorridor_EventScript_208E3B:: @ 8208E3B
setvar VAR_TEMP_1, 1
compare VAR_0x8006, 1
goto_if 5, SlateportCity_BattleTentCorridor_EventScript_208E56
setobjectxy 1, 2, 2
turnobject 1, 1
SlateportCity_BattleTentCorridor_EventScript_208E56:: @ 8208E56
turnobject 255, 2
end
SlateportCity_BattleTentCorridor_MapScript2_208E5B: @ 8208E5B
map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentCorridor_EventScript_208E65
.2byte 0
SlateportCity_BattleTentCorridor_EventScript_208E65:: @ 8208E65
compare VAR_0x8006, 1
goto_eq SlateportCity_BattleTentCorridor_EventScript_208EEE
setvar VAR_TEMP_0, 1
applymovement 1, SlateportCity_BattleTentCorridor_Movement_209062
applymovement 255, SlateportCity_BattleTentCorridor_Movement_209059
waitmovement 0
compare VAR_0x8006, 2
goto_eq SlateportCity_BattleTentCorridor_EventScript_209044
setvar VAR_0x8004, 9
special sub_81B9D08
setvar VAR_0x8004, 8
special sub_81B9D08
msgbox SlateportCity_BattleTentCorridor_Text_25A1C8, 4
fadescreen 1
setvar VAR_0x8004, 6
special sub_81B9D08
waitstate
SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4
msgbox SlateportCity_BattleTentCorridor_Text_25AB96, 4
closemessage
applymovement 1, SlateportCity_BattleTentCorridor_Movement_2725A6
waitmovement 0
opendoor 2, 1
waitdooranim
applymovement 1, SlateportCity_BattleTentCorridor_Movement_209068
applymovement 255, SlateportCity_BattleTentCorridor_Movement_20905E
waitmovement 0
closedoor 2, 1
waitdooranim
warp MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM, 255, 4, 4
waitstate
end
SlateportCity_BattleTentCorridor_EventScript_208EEE:: @ 8208EEE
setvar VAR_0x8004, 9
special sub_81A5E74
setvar VAR_0x8004, 16
special sub_81A5E74
msgbox SlateportCity_BattleTentCorridor_Text_25A22D, 4
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
SlateportCity_BattleTentCorridor_EventScript_208F0D:: @ 8208F0D
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special sub_81A1780
compare VAR_RESULT, 1
call_if 1, SlateportCity_BattleTentCorridor_EventScript_209014
compare VAR_RESULT, 2
call_if 1, SlateportCity_BattleTentCorridor_EventScript_20901B
multichoice 20, 6, 104, 1
switch VAR_RESULT
case 0, SlateportCity_BattleTentCorridor_EventScript_208FBB
case 1, SlateportCity_BattleTentCorridor_EventScript_208F5B
case 2, SlateportCity_BattleTentCorridor_EventScript_208F89
SlateportCity_BattleTentCorridor_EventScript_208F5B:: @ 8208F5B
msgbox SlateportCity_BattleTentCorridor_Text_25A350, 5
switch VAR_RESULT
case 0, SlateportCity_BattleTentCorridor_EventScript_208F0D
case 1, SlateportCity_BattleTentCorridor_EventScript_209022
case 127, SlateportCity_BattleTentCorridor_EventScript_208F0D
SlateportCity_BattleTentCorridor_EventScript_208F89:: @ 8208F89
message SlateportCity_BattleTentCorridor_Text_25A37A
waitmessage
multichoicedefault 20, 8, 94, 1, 0
switch VAR_RESULT
case 1, SlateportCity_BattleTentCorridor_EventScript_208F0D
case 0, SlateportCity_BattleTentCorridor_EventScript_209A1B
case 127, SlateportCity_BattleTentCorridor_EventScript_208F0D
SlateportCity_BattleTentCorridor_EventScript_208FBB:: @ 8208FBB
setvar VAR_0x8004, 8
special sub_81B9D08
msgbox SlateportCity_BattleTentCorridor_Text_25AB2E, 5
switch VAR_RESULT
case 0, SlateportCity_BattleTentCorridor_EventScript_208EB4
case 1, SlateportCity_BattleTentCorridor_EventScript_208FF1
case 127, SlateportCity_BattleTentCorridor_EventScript_208EB4
SlateportCity_BattleTentCorridor_EventScript_208FF1:: @ 8208FF1
fadescreen 1
setvar VAR_0x8004, 7
special sub_81B9D08
waitstate
compare VAR_RESULT, 1
goto_eq SlateportCity_BattleTentCorridor_EventScript_208EB4
msgbox SlateportCity_BattleTentCorridor_Text_25AB6C, 4
goto SlateportCity_BattleTentCorridor_EventScript_208EB4
SlateportCity_BattleTentCorridor_EventScript_209014:: @ 8209014
message SlateportCity_BattleTentCorridor_Text_25A263
waitmessage
return
SlateportCity_BattleTentCorridor_EventScript_20901B:: @ 820901B
message SlateportCity_BattleTentCorridor_Text_25A289
waitmessage
return
SlateportCity_BattleTentCorridor_EventScript_209022:: @ 8209022
message SlateportCity_BattleTentCorridor_Text_25ABAE
waitmessage
setvar VAR_0x8004, 3
setvar VAR_0x8005, 2
special sub_81B9D08
playse SE_SAVE
waitse
fadescreen 1
setvar VAR_0x8004, 4
special sub_81A1780
end
SlateportCity_BattleTentCorridor_EventScript_209044:: @ 8209044
special SavePlayerParty
setvar VAR_0x8004, 10
setvar VAR_0x8005, 0
special sub_81A5E74
goto SlateportCity_BattleTentCorridor_EventScript_208F0D
SlateportCity_BattleTentCorridor_Movement_209059: @ 8209059
walk_up
walk_up
walk_up
walk_up
step_end
SlateportCity_BattleTentCorridor_Movement_20905E: @ 820905E
walk_up
walk_up
set_invisible
step_end
SlateportCity_BattleTentCorridor_Movement_209062: @ 8209062
walk_up
walk_up
walk_up
walk_up
walk_in_place_fastest_down
step_end
SlateportCity_BattleTentCorridor_Movement_209068: @ 8209068
walk_up
set_invisible
step_end
SlateportCity_BattleTentCorridor_Text_20906B: @ 820906B
.string "Want a tasty little bit of advice\n"
.string "for CONTESTS?\p"
.string "Using a certain move after another\n"
.string "certain kind of move sometimes gets\l"
.string "you extra attention.\p"
.string "If you know what youre doing,\n"
.string "you can score big in appeal.\p"
.string "Of course, your opponents might try\n"
.string "disrupting your POKéMONs showing.$"
SlateportCity_BattleTentCorridor_Text_20917A: @ 820917A
.string "My papa, hes a CONTEST JUDGE.\p"
.string "I wonder what I should be when I\n"
.string "grow up, a JUDGE or a GYM LEADER?$"
SlateportCity_BattleTentCorridor_Text_2091DC: @ 82091DC
.string "Hey, man, Im like majorly cheesed,\n"
.string "you know. Like, you know, I just\l"
.string "wanted to know why my POKéMON\l"
.string "never won, you know, like, hey?\p"
.string "So, like, I gave the JUDGE my two\n"
.string "cents, you know, theyre free.\p"
.string "And he wouldnt hear me out, like, hey!\n"
.string "So, like, total bummer, man!\p"
.string "Hey, like, you! Zip it, you know?\n"
.string "Just, you know, take this!$"
SlateportCity_BattleTentCorridor_Text_209322: @ 8209322
.string "Thats, like, TM41, you know?\n"
.string "Hey, its TORMENT, you hearing me?\p"
.string "Like, it wont let the other guy\n"
.string "use the same move twice in a row, see?\p"
.string "Hey, now, you listen here, like,\n"
.string "Im not laying a torment on you!$"
SlateportCity_BattleTentCorridor_Text_2093ED: @ 82093ED
.string "MC: Oh, my, my!\n"
.string "Now isnt that a dandy of a POKéMON?\p"
.string "Please! Do step right up and take\n"
.string "part in our splendid CONTESTS!\p"
.string "Youll do well! Im sure of it!\n"
.string "My eyes have never failed me!$"
SlateportCity_BattleTentCorridor_Text_2094A1: @ 82094A1
.string "JUDGE: Well, hello there!\n"
.string "I see that youre a TRAINER!\p"
.string "Then, it just wouldnt do for you\n"
.string "to miss a POKéMON CONTEST!\p"
.string "Get a CONTEST PASS in VERDANTURF\n"
.string "CITY and enter anytime!$"
SlateportCity_BattleTentCorridor_Text_20954E: @ 820954E
.string "Its appeal time!\n"
.string "What should I lead with?$"
SlateportCity_BattleTentCorridor_Text_209579: @ 8209579
.string "They didnt pay much attention to\n"
.string "my POKéMONs appeal…\p"
.string "Humph, that JUDGE, he doesnt know\n"
.string "a good thing when he sees it.$"
SlateportCity_BattleTentCorridor_Text_2095F1: @ 82095F1
.string "Oh, hi! You must be a serious fan to get\n"
.string "this close to the action.\p"
.string "Ill reward your enthusiasm with\n"
.string "this sage advice.\p"
.string "If a move goes over really well,\n"
.string "the audience will get excited.\p"
.string "The POKéMON that makes its appeal\n"
.string "right when everyones excited…\p"
.string "Well, youd think something good has\n"
.string "to happen!$"
SlateportCity_BattleTentCorridor_Text_209718: @ 8209718
.string "I cant do this! Im more freaked out\n"
.string "than my POKéMON.\p"
.string "Im shivering and my heart is racing!$"
SlateportCity_BattleTentCorridor_Text_209775: @ 8209775
.string "A battle and a CONTEST arent the\n"
.string "same, but they are alike, too.\p"
.string "You need to work hard and believe\n"
.string "in the POKéMON youve raised.$"
SlateportCity_BattleTentCorridor_Text_2097F6: @ 82097F6
.string "That POKéMON looks like its on top\n"
.string "of its game, huh?\p"
.string "A POKéMON that does good in the\n"
.string "secondary judging seems to be more\l"
.string "relaxed when its doing appeals.$"
SlateportCity_BattleTentCorridor_Text_209890: @ 8209890
.string "Will you look at that sorry sight?\p"
.string "Heh, my POKéMONs absolutely better\n"
.string "than that lot!$"
SlateportCity_BattleTentCorridor_Text_2098E6: @ 82098E6
.string "Dont you get the urge to move with\n"
.string "POKéMON if theyre putting on an\l"
.string "energetic appeal?$"
SlateportCity_BattleTentCorridor_Text_20993D: @ 820993D
.string "POKéMON CONTESTS\n"
.string "HYPER RANK STAGE!$"