Move events and scripts into map dirs
This commit is contained in:
@@ -0,0 +1,6 @@
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SlateportCity_BattleTentCorridor_EventObjects: @ 852F4B0
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object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 2, 6, 3, 7, 1, 1, 0, 0, 0x0, 0
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SlateportCity_BattleTentCorridor_MapEvents:: @ 852F4C8
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map_events SlateportCity_BattleTentCorridor_EventObjects, 0x0, 0x0, 0x0
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@@ -0,0 +1,280 @@
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SlateportCity_BattleTentCorridor_MapScripts:: @ 8208E26
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map_script 2, SlateportCity_BattleTentCorridor_MapScript2_208E5B
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map_script 4, SlateportCity_BattleTentCorridor_MapScript2_208E31
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.byte 0
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SlateportCity_BattleTentCorridor_MapScript2_208E31: @ 8208E31
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map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentCorridor_EventScript_208E3B
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.2byte 0
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SlateportCity_BattleTentCorridor_EventScript_208E3B:: @ 8208E3B
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setvar VAR_TEMP_1, 1
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compare VAR_0x8006, 1
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goto_if 5, SlateportCity_BattleTentCorridor_EventScript_208E56
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setobjectxy 1, 2, 2
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turnobject 1, 1
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SlateportCity_BattleTentCorridor_EventScript_208E56:: @ 8208E56
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turnobject 255, 2
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end
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SlateportCity_BattleTentCorridor_MapScript2_208E5B: @ 8208E5B
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map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentCorridor_EventScript_208E65
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.2byte 0
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SlateportCity_BattleTentCorridor_EventScript_208E65:: @ 8208E65
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compare VAR_0x8006, 1
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goto_eq SlateportCity_BattleTentCorridor_EventScript_208EEE
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setvar VAR_TEMP_0, 1
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applymovement 1, SlateportCity_BattleTentCorridor_Movement_209062
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applymovement 255, SlateportCity_BattleTentCorridor_Movement_209059
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waitmovement 0
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compare VAR_0x8006, 2
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goto_eq SlateportCity_BattleTentCorridor_EventScript_209044
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setvar VAR_0x8004, 9
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special sub_81B9D08
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setvar VAR_0x8004, 8
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special sub_81B9D08
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msgbox SlateportCity_BattleTentCorridor_Text_25A1C8, 4
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fadescreen 1
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setvar VAR_0x8004, 6
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special sub_81B9D08
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waitstate
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SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4
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msgbox SlateportCity_BattleTentCorridor_Text_25AB96, 4
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closemessage
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applymovement 1, SlateportCity_BattleTentCorridor_Movement_2725A6
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waitmovement 0
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opendoor 2, 1
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waitdooranim
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applymovement 1, SlateportCity_BattleTentCorridor_Movement_209068
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applymovement 255, SlateportCity_BattleTentCorridor_Movement_20905E
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waitmovement 0
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closedoor 2, 1
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waitdooranim
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warp MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM, 255, 4, 4
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waitstate
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end
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SlateportCity_BattleTentCorridor_EventScript_208EEE:: @ 8208EEE
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setvar VAR_0x8004, 9
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special sub_81A5E74
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setvar VAR_0x8004, 16
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special sub_81A5E74
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msgbox SlateportCity_BattleTentCorridor_Text_25A22D, 4
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playfanfare MUS_ME_ASA
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waitfanfare
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special HealPlayerParty
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SlateportCity_BattleTentCorridor_EventScript_208F0D:: @ 8208F0D
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 2
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special sub_81A1780
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compare VAR_RESULT, 1
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call_if 1, SlateportCity_BattleTentCorridor_EventScript_209014
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compare VAR_RESULT, 2
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call_if 1, SlateportCity_BattleTentCorridor_EventScript_20901B
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multichoice 20, 6, 104, 1
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switch VAR_RESULT
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case 0, SlateportCity_BattleTentCorridor_EventScript_208FBB
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case 1, SlateportCity_BattleTentCorridor_EventScript_208F5B
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case 2, SlateportCity_BattleTentCorridor_EventScript_208F89
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SlateportCity_BattleTentCorridor_EventScript_208F5B:: @ 8208F5B
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msgbox SlateportCity_BattleTentCorridor_Text_25A350, 5
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switch VAR_RESULT
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case 0, SlateportCity_BattleTentCorridor_EventScript_208F0D
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case 1, SlateportCity_BattleTentCorridor_EventScript_209022
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case 127, SlateportCity_BattleTentCorridor_EventScript_208F0D
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SlateportCity_BattleTentCorridor_EventScript_208F89:: @ 8208F89
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message SlateportCity_BattleTentCorridor_Text_25A37A
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waitmessage
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multichoicedefault 20, 8, 94, 1, 0
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switch VAR_RESULT
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case 1, SlateportCity_BattleTentCorridor_EventScript_208F0D
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case 0, SlateportCity_BattleTentCorridor_EventScript_209A1B
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case 127, SlateportCity_BattleTentCorridor_EventScript_208F0D
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SlateportCity_BattleTentCorridor_EventScript_208FBB:: @ 8208FBB
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setvar VAR_0x8004, 8
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special sub_81B9D08
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msgbox SlateportCity_BattleTentCorridor_Text_25AB2E, 5
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switch VAR_RESULT
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case 0, SlateportCity_BattleTentCorridor_EventScript_208EB4
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case 1, SlateportCity_BattleTentCorridor_EventScript_208FF1
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case 127, SlateportCity_BattleTentCorridor_EventScript_208EB4
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SlateportCity_BattleTentCorridor_EventScript_208FF1:: @ 8208FF1
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fadescreen 1
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setvar VAR_0x8004, 7
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special sub_81B9D08
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waitstate
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compare VAR_RESULT, 1
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goto_eq SlateportCity_BattleTentCorridor_EventScript_208EB4
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msgbox SlateportCity_BattleTentCorridor_Text_25AB6C, 4
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goto SlateportCity_BattleTentCorridor_EventScript_208EB4
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SlateportCity_BattleTentCorridor_EventScript_209014:: @ 8209014
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message SlateportCity_BattleTentCorridor_Text_25A263
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waitmessage
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return
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SlateportCity_BattleTentCorridor_EventScript_20901B:: @ 820901B
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message SlateportCity_BattleTentCorridor_Text_25A289
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waitmessage
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return
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SlateportCity_BattleTentCorridor_EventScript_209022:: @ 8209022
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message SlateportCity_BattleTentCorridor_Text_25ABAE
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waitmessage
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 2
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special sub_81B9D08
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playse SE_SAVE
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waitse
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fadescreen 1
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setvar VAR_0x8004, 4
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special sub_81A1780
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end
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SlateportCity_BattleTentCorridor_EventScript_209044:: @ 8209044
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special SavePlayerParty
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setvar VAR_0x8004, 10
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setvar VAR_0x8005, 0
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special sub_81A5E74
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goto SlateportCity_BattleTentCorridor_EventScript_208F0D
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SlateportCity_BattleTentCorridor_Movement_209059: @ 8209059
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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SlateportCity_BattleTentCorridor_Movement_20905E: @ 820905E
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walk_up
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walk_up
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set_invisible
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step_end
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SlateportCity_BattleTentCorridor_Movement_209062: @ 8209062
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walk_up
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walk_up
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walk_up
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walk_up
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walk_in_place_fastest_down
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step_end
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SlateportCity_BattleTentCorridor_Movement_209068: @ 8209068
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walk_up
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set_invisible
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step_end
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SlateportCity_BattleTentCorridor_Text_20906B: @ 820906B
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.string "Want a tasty little bit of advice\n"
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.string "for CONTESTS?\p"
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.string "Using a certain move after another\n"
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.string "certain kind of move sometimes gets\l"
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.string "you extra attention.\p"
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.string "If you know what you’re doing,\n"
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.string "you can score big in appeal.\p"
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.string "Of course, your opponents might try\n"
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.string "disrupting your POKéMON’s showing.$"
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SlateportCity_BattleTentCorridor_Text_20917A: @ 820917A
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.string "My papa, he’s a CONTEST JUDGE.\p"
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.string "I wonder what I should be when I\n"
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.string "grow up, a JUDGE or a GYM LEADER?$"
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SlateportCity_BattleTentCorridor_Text_2091DC: @ 82091DC
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.string "Hey, man, I’m like majorly cheesed,\n"
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.string "you know. Like, you know, I just\l"
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.string "wanted to know why my POKéMON\l"
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.string "never won, you know, like, hey?\p"
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.string "So, like, I gave the JUDGE my two\n"
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.string "cents, you know, they’re free.\p"
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.string "And he wouldn’t hear me out, like, hey!\n"
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.string "So, like, total bummer, man!\p"
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.string "Hey, like, you! Zip it, you know?\n"
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.string "Just, you know, take this!$"
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SlateportCity_BattleTentCorridor_Text_209322: @ 8209322
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.string "That’s, like, TM41, you know?\n"
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.string "Hey, it’s TORMENT, you hearing me?\p"
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.string "Like, it won’t let the other guy\n"
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.string "use the same move twice in a row, see?\p"
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.string "Hey, now, you listen here, like,\n"
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.string "I’m not laying a torment on you!$"
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SlateportCity_BattleTentCorridor_Text_2093ED: @ 82093ED
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.string "MC: Oh, my, my!\n"
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.string "Now isn’t that a dandy of a POKéMON?\p"
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.string "Please! Do step right up and take\n"
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.string "part in our splendid CONTESTS!\p"
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.string "You’ll do well! I’m sure of it!\n"
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.string "My eyes have never failed me!$"
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SlateportCity_BattleTentCorridor_Text_2094A1: @ 82094A1
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.string "JUDGE: Well, hello there!\n"
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.string "I see that you’re a TRAINER!\p"
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.string "Then, it just wouldn’t do for you\n"
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.string "to miss a POKéMON CONTEST!\p"
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.string "Get a CONTEST PASS in VERDANTURF\n"
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.string "CITY and enter anytime!$"
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SlateportCity_BattleTentCorridor_Text_20954E: @ 820954E
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.string "It’s appeal time!\n"
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.string "What should I lead with?$"
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SlateportCity_BattleTentCorridor_Text_209579: @ 8209579
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.string "They didn’t pay much attention to\n"
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.string "my POKéMON’s appeal…\p"
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.string "Humph, that JUDGE, he doesn’t know\n"
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.string "a good thing when he sees it.$"
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SlateportCity_BattleTentCorridor_Text_2095F1: @ 82095F1
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.string "Oh, hi! You must be a serious fan to get\n"
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.string "this close to the action.\p"
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.string "I’ll reward your enthusiasm with\n"
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.string "this sage advice.\p"
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.string "If a move goes over really well,\n"
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.string "the audience will get excited.\p"
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.string "The POKéMON that makes its appeal\n"
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.string "right when everyone’s excited…\p"
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.string "Well, you’d think something good has\n"
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.string "to happen!$"
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SlateportCity_BattleTentCorridor_Text_209718: @ 8209718
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.string "I can’t do this! I’m more freaked out\n"
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.string "than my POKéMON.\p"
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.string "I’m shivering and my heart is racing!$"
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SlateportCity_BattleTentCorridor_Text_209775: @ 8209775
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.string "A battle and a CONTEST aren’t the\n"
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.string "same, but they are alike, too.\p"
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.string "You need to work hard and believe\n"
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.string "in the POKéMON you’ve raised.$"
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SlateportCity_BattleTentCorridor_Text_2097F6: @ 82097F6
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.string "That POKéMON looks like it’s on top\n"
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.string "of its game, huh?\p"
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.string "A POKéMON that does good in the\n"
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.string "secondary judging seems to be more\l"
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.string "relaxed when it’s doing appeals.$"
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SlateportCity_BattleTentCorridor_Text_209890: @ 8209890
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.string "Will you look at that sorry sight?\p"
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.string "Heh, my POKéMON’s absolutely better\n"
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.string "than that lot!$"
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SlateportCity_BattleTentCorridor_Text_2098E6: @ 82098E6
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.string "Don’t you get the urge to move with\n"
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.string "POKéMON if they’re putting on an\l"
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.string "energetic appeal?$"
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SlateportCity_BattleTentCorridor_Text_20993D: @ 820993D
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.string "POKéMON CONTESTS\n"
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.string "HYPER RANK STAGE!$"
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