Move events and scripts into map dirs

This commit is contained in:
Marcus Huderle
2018-06-20 17:41:41 -05:00
parent 89d35e82a2
commit 135a11e50e
1038 changed files with 1036 additions and 1036 deletions
@@ -0,0 +1,14 @@
SlateportCity_SternsShipyard_1F_EventObjects: @ 852F318
object_event 1, EVENT_OBJ_GFX_MAN_1, 0, 5, 5, 3, 8, 0, 0, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207F40, 0
object_event 2, EVENT_OBJ_GFX_SCIENTIST_1, 0, 10, 7, 3, 7, 0, 0, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207FED, 0
object_event 3, EVENT_OBJ_GFX_SCIENTIST_1, 0, 18, 8, 3, 5, 1, 0, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207FF6, 0
object_event 4, EVENT_OBJ_GFX_OLD_MAN_1, 0, 12, 11, 3, 2, 1, 2, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207FFF, 869
SlateportCity_SternsShipyard_1F_MapWarps: @ 852F378
warp_def 2, 14, 0, 2, MAP_SLATEPORT_CITY
warp_def 3, 14, 0, 2, MAP_SLATEPORT_CITY
warp_def 3, 1, 0, 0, MAP_SLATEPORT_CITY_STERNS_SHIPYARD_2F
SlateportCity_SternsShipyard_1F_MapEvents:: @ 852F390
map_events SlateportCity_SternsShipyard_1F_EventObjects, SlateportCity_SternsShipyard_1F_MapWarps, 0x0, 0x0
@@ -0,0 +1,145 @@
SlateportCity_SternsShipyard_1F_MapScripts:: @ 8207F3F
.byte 0
SlateportCity_SternsShipyard_1F_EventScript_207F40:: @ 8207F40
lockall
checkflag FLAG_SYS_GAME_CLEAR
goto_eq SlateportCity_SternsShipyard_1F_EventScript_207F92
checkflag FLAG_BADGE07_GET
goto_eq SlateportCity_SternsShipyard_1F_EventScript_207FA6
checkflag FLAG_0x095
goto_eq SlateportCity_SternsShipyard_1F_EventScript_207FD9
checkflag FLAG_0x094
goto_eq SlateportCity_SternsShipyard_1F_EventScript_207FBA
msgbox SlateportCity_SternsShipyard_1F_Text_208008, 4
applymovement 1, SlateportCity_SternsShipyard_1F_Movement_27259E
waitmovement 0
msgbox SlateportCity_SternsShipyard_1F_Text_2080A5, 4
closemessage
applymovement 1, SlateportCity_SternsShipyard_1F_Movement_2725A2
waitmovement 0
setflag FLAG_0x094
setflag FLAG_0x372
releaseall
end
SlateportCity_SternsShipyard_1F_EventScript_207F92:: @ 8207F92
applymovement 1, SlateportCity_SternsShipyard_1F_Movement_27259E
waitmovement 0
msgbox SlateportCity_SternsShipyard_1F_Text_208323, 4
releaseall
end
SlateportCity_SternsShipyard_1F_EventScript_207FA6:: @ 8207FA6
applymovement 1, SlateportCity_SternsShipyard_1F_Movement_27259E
waitmovement 0
msgbox SlateportCity_SternsShipyard_1F_Text_2082A8, 4
releaseall
end
SlateportCity_SternsShipyard_1F_EventScript_207FBA:: @ 8207FBA
applymovement 1, SlateportCity_SternsShipyard_1F_Movement_27259E
waitmovement 0
msgbox SlateportCity_SternsShipyard_1F_Text_2081A5, 4
closemessage
applymovement 1, SlateportCity_SternsShipyard_1F_Movement_2725A2
waitmovement 0
releaseall
end
SlateportCity_SternsShipyard_1F_EventScript_207FD9:: @ 8207FD9
applymovement 1, SlateportCity_SternsShipyard_1F_Movement_27259E
waitmovement 0
msgbox SlateportCity_SternsShipyard_1F_Text_208213, 4
releaseall
end
SlateportCity_SternsShipyard_1F_EventScript_207FED:: @ 8207FED
msgbox SlateportCity_SternsShipyard_1F_Text_208558, 2
end
SlateportCity_SternsShipyard_1F_EventScript_207FF6:: @ 8207FF6
msgbox SlateportCity_SternsShipyard_1F_Text_2085FF, 2
end
SlateportCity_SternsShipyard_1F_EventScript_207FFF:: @ 8207FFF
msgbox SlateportCity_SternsShipyard_1F_Text_2083EE, 2
end
SlateportCity_SternsShipyard_1F_Text_208008: @ 8208008
.string "Umm… If this goes here, and that\n"
.string "goes over there…\p"
.string "Then where does this thing go?\n"
.string "And what about that doohickey?\p"
.string "Aaargh! I cant make heads or tails\n"
.string "of this!$"
SlateportCity_SternsShipyard_1F_Text_2080A5: @ 82080A5
.string "Hm?\n"
.string "Hi, Im DOCK.\p"
.string "CAPT. STERN commissioned me to\n"
.string "design a ferry.\p"
.string "Oh! That there…\n"
.string "Are they DEVON GOODS?\p"
.string "But, hmm…\n"
.string "This wont do…\p"
.string "CAPT. STERN went off somewhere.\n"
.string "He said he had some work to do.\p"
.string "Could I get you to go find CAPT.\n"
.string "STERN and deliver that to him?$"
SlateportCity_SternsShipyard_1F_Text_2081A5: @ 82081A5
.string "DOCK: Where could CAPT. STERN have\n"
.string "gone off to?\p"
.string "Could you go find CAPT. STERN and\n"
.string "deliver that parcel to him?$"
SlateportCity_SternsShipyard_1F_Text_208213: @ 8208213
.string "DOCK: Shipbuilding is an art.\p"
.string "A lot of things cant be figured out\n"
.string "just by calculating.\p"
.string "I really could use advice from a veteran\n"
.string "who knows the seas…$"
SlateportCity_SternsShipyard_1F_Text_2082A8: @ 82082A8
.string "DOCK: Hi! MR. BRINEYs joined us to\n"
.string "lend us his help.\p"
.string "Thanks to the veteran sailor, the\n"
.string "ferry is steadily coming together.$"
SlateportCity_SternsShipyard_1F_Text_208323: @ 8208323
.string "DOCK: The ferry is finally ready!\p"
.string "The new S.S. TIDAL is truly a marvel\n"
.string "of technology!\p"
.string "But, I get the feeling that we can\n"
.string "make something even better.\p"
.string "You know, theres never an end to\n"
.string "technologys march.$"
SlateportCity_SternsShipyard_1F_Text_2083EE: @ 82083EE
.string "MR. BRINEY: Ah, {PLAYER}{KUN}!\n"
.string "Its been too long!\p"
.string "Aye, since I met you, this old sea dogs\n"
.string "been feeling frisky!\p"
.string "So Ive decided to help DOCK make\n"
.string "a ferry.\p"
.string "Aye, after all, a ferry would be able\n"
.string "to carry a lot of people.\p"
.string "But, you know, that DOCK is really\n"
.string "something special.\p"
.string "With his knack for technology and\n"
.string "my experience, Im sure that we can\l"
.string "build one great ship, aye!$"
SlateportCity_SternsShipyard_1F_Text_208558: @ 8208558
.string "The seasons, the weather, where\n"
.string "the moon sits in the sky…\p"
.string "These and other conditions make\n"
.string "the sea change its expression.\p"
.string "Thats right!\n"
.string "The sea is like a living thing!$"
SlateportCity_SternsShipyard_1F_Text_2085FF: @ 82085FF
.string "I get seasick real easily.\n"
.string "So I get to help out here instead.$"