Move events and scripts into map dirs
This commit is contained in:
@@ -0,0 +1,14 @@
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SlateportCity_SternsShipyard_1F_EventObjects: @ 852F318
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object_event 1, EVENT_OBJ_GFX_MAN_1, 0, 5, 5, 3, 8, 0, 0, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207F40, 0
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object_event 2, EVENT_OBJ_GFX_SCIENTIST_1, 0, 10, 7, 3, 7, 0, 0, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207FED, 0
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object_event 3, EVENT_OBJ_GFX_SCIENTIST_1, 0, 18, 8, 3, 5, 1, 0, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207FF6, 0
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object_event 4, EVENT_OBJ_GFX_OLD_MAN_1, 0, 12, 11, 3, 2, 1, 2, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207FFF, 869
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SlateportCity_SternsShipyard_1F_MapWarps: @ 852F378
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warp_def 2, 14, 0, 2, MAP_SLATEPORT_CITY
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warp_def 3, 14, 0, 2, MAP_SLATEPORT_CITY
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warp_def 3, 1, 0, 0, MAP_SLATEPORT_CITY_STERNS_SHIPYARD_2F
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SlateportCity_SternsShipyard_1F_MapEvents:: @ 852F390
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map_events SlateportCity_SternsShipyard_1F_EventObjects, SlateportCity_SternsShipyard_1F_MapWarps, 0x0, 0x0
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@@ -0,0 +1,145 @@
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SlateportCity_SternsShipyard_1F_MapScripts:: @ 8207F3F
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.byte 0
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SlateportCity_SternsShipyard_1F_EventScript_207F40:: @ 8207F40
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lockall
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checkflag FLAG_SYS_GAME_CLEAR
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goto_eq SlateportCity_SternsShipyard_1F_EventScript_207F92
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checkflag FLAG_BADGE07_GET
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goto_eq SlateportCity_SternsShipyard_1F_EventScript_207FA6
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checkflag FLAG_0x095
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goto_eq SlateportCity_SternsShipyard_1F_EventScript_207FD9
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checkflag FLAG_0x094
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goto_eq SlateportCity_SternsShipyard_1F_EventScript_207FBA
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msgbox SlateportCity_SternsShipyard_1F_Text_208008, 4
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applymovement 1, SlateportCity_SternsShipyard_1F_Movement_27259E
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waitmovement 0
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msgbox SlateportCity_SternsShipyard_1F_Text_2080A5, 4
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closemessage
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applymovement 1, SlateportCity_SternsShipyard_1F_Movement_2725A2
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waitmovement 0
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setflag FLAG_0x094
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setflag FLAG_0x372
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releaseall
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end
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SlateportCity_SternsShipyard_1F_EventScript_207F92:: @ 8207F92
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applymovement 1, SlateportCity_SternsShipyard_1F_Movement_27259E
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waitmovement 0
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msgbox SlateportCity_SternsShipyard_1F_Text_208323, 4
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releaseall
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end
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SlateportCity_SternsShipyard_1F_EventScript_207FA6:: @ 8207FA6
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applymovement 1, SlateportCity_SternsShipyard_1F_Movement_27259E
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waitmovement 0
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msgbox SlateportCity_SternsShipyard_1F_Text_2082A8, 4
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releaseall
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end
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SlateportCity_SternsShipyard_1F_EventScript_207FBA:: @ 8207FBA
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applymovement 1, SlateportCity_SternsShipyard_1F_Movement_27259E
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waitmovement 0
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msgbox SlateportCity_SternsShipyard_1F_Text_2081A5, 4
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closemessage
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applymovement 1, SlateportCity_SternsShipyard_1F_Movement_2725A2
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waitmovement 0
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releaseall
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end
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SlateportCity_SternsShipyard_1F_EventScript_207FD9:: @ 8207FD9
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applymovement 1, SlateportCity_SternsShipyard_1F_Movement_27259E
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waitmovement 0
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msgbox SlateportCity_SternsShipyard_1F_Text_208213, 4
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releaseall
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end
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SlateportCity_SternsShipyard_1F_EventScript_207FED:: @ 8207FED
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msgbox SlateportCity_SternsShipyard_1F_Text_208558, 2
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end
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SlateportCity_SternsShipyard_1F_EventScript_207FF6:: @ 8207FF6
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msgbox SlateportCity_SternsShipyard_1F_Text_2085FF, 2
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end
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SlateportCity_SternsShipyard_1F_EventScript_207FFF:: @ 8207FFF
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msgbox SlateportCity_SternsShipyard_1F_Text_2083EE, 2
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end
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SlateportCity_SternsShipyard_1F_Text_208008: @ 8208008
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.string "Umm… If this goes here, and that\n"
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.string "goes over there…\p"
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.string "Then where does this thing go?\n"
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.string "And what about that doohickey?\p"
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.string "Aaargh! I can’t make heads or tails\n"
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.string "of this!$"
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SlateportCity_SternsShipyard_1F_Text_2080A5: @ 82080A5
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.string "Hm?\n"
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.string "Hi, I’m DOCK.\p"
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.string "CAPT. STERN commissioned me to\n"
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.string "design a ferry.\p"
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.string "Oh! That there…\n"
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.string "Are they DEVON GOODS?\p"
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.string "But, hmm…\n"
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.string "This won’t do…\p"
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.string "CAPT. STERN went off somewhere.\n"
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.string "He said he had some work to do.\p"
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.string "Could I get you to go find CAPT.\n"
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.string "STERN and deliver that to him?$"
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SlateportCity_SternsShipyard_1F_Text_2081A5: @ 82081A5
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.string "DOCK: Where could CAPT. STERN have\n"
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.string "gone off to?\p"
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.string "Could you go find CAPT. STERN and\n"
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.string "deliver that parcel to him?$"
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SlateportCity_SternsShipyard_1F_Text_208213: @ 8208213
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.string "DOCK: Shipbuilding is an art.\p"
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.string "A lot of things can’t be figured out\n"
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.string "just by calculating.\p"
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.string "I really could use advice from a veteran\n"
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.string "who knows the seas…$"
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SlateportCity_SternsShipyard_1F_Text_2082A8: @ 82082A8
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.string "DOCK: Hi! MR. BRINEY’s joined us to\n"
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.string "lend us his help.\p"
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.string "Thanks to the veteran sailor, the\n"
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.string "ferry is steadily coming together.$"
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SlateportCity_SternsShipyard_1F_Text_208323: @ 8208323
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.string "DOCK: The ferry is finally ready!\p"
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.string "The new S.S. TIDAL is truly a marvel\n"
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.string "of technology!\p"
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.string "But, I get the feeling that we can\n"
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.string "make something even better.\p"
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.string "You know, there’s never an end to\n"
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.string "technology’s march.$"
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SlateportCity_SternsShipyard_1F_Text_2083EE: @ 82083EE
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.string "MR. BRINEY: Ah, {PLAYER}{KUN}!\n"
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.string "It’s been too long!\p"
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.string "Aye, since I met you, this old sea dog’s\n"
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.string "been feeling frisky!\p"
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.string "So I’ve decided to help DOCK make\n"
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.string "a ferry.\p"
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.string "Aye, after all, a ferry would be able\n"
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.string "to carry a lot of people.\p"
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.string "But, you know, that DOCK is really\n"
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.string "something special.\p"
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.string "With his knack for technology and\n"
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.string "my experience, I’m sure that we can\l"
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.string "build one great ship, aye!$"
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SlateportCity_SternsShipyard_1F_Text_208558: @ 8208558
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.string "The seasons, the weather, where\n"
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.string "the moon sits in the sky…\p"
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.string "These and other conditions make\n"
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.string "the sea change its expression.\p"
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.string "That’s right!\n"
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.string "The sea is like a living thing!$"
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SlateportCity_SternsShipyard_1F_Text_2085FF: @ 82085FF
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.string "I get seasick real easily.\n"
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.string "So I get to help out here instead.$"
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