Move events and scripts into map dirs

This commit is contained in:
Marcus Huderle
2018-06-20 17:41:41 -05:00
parent 89d35e82a2
commit 135a11e50e
1038 changed files with 1036 additions and 1036 deletions
@@ -0,0 +1,11 @@
SlateportCity_SternsShipyard_2F_EventObjects: @ 852F3A4
object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 10, 7, 3, 7, 0, 0, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_SCIENTIST_1, 0, 8, 4, 3, 10, 0, 0, 0, 0, SlateportCity_SternsShipyard_2F_EventScript_20863E, 0
object_event 3, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 9, 3, 7, 0, 0, 0, 0, SlateportCity_SternsShipyard_2F_EventScript_208647, 0
SlateportCity_SternsShipyard_2F_MapWarps: @ 852F3EC
warp_def 3, 1, 0, 2, MAP_SLATEPORT_CITY_STERNS_SHIPYARD_1F
SlateportCity_SternsShipyard_2F_MapEvents:: @ 852F3F4
map_events SlateportCity_SternsShipyard_2F_EventObjects, SlateportCity_SternsShipyard_2F_MapWarps, 0x0, 0x0
@@ -0,0 +1,22 @@
SlateportCity_SternsShipyard_2F_MapScripts:: @ 820863D
.byte 0
SlateportCity_SternsShipyard_2F_EventScript_20863E:: @ 820863E
msgbox SlateportCity_SternsShipyard_2F_Text_208650, 2
end
SlateportCity_SternsShipyard_2F_EventScript_208647:: @ 8208647
msgbox SlateportCity_SternsShipyard_2F_Text_2086BA, 2
end
SlateportCity_SternsShipyard_2F_Text_208650: @ 8208650
.string "Designing a large ship is more like\n"
.string "making a big building than putting\l"
.string "together a transportation vehicle.$"
SlateportCity_SternsShipyard_2F_Text_2086BA: @ 82086BA
.string "Dont you think its strange that\n"
.string "a ship made of heavy iron floats?\p"
.string "It floats because of a principle\n"
.string "called buoyancy.$"