Move events and scripts into map dirs
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@@ -0,0 +1,12 @@
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SootopolisCity_House4_EventObjects: @ 85333DC
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object_event 1, EVENT_OBJ_GFX_MAN_1, 0, 2, 4, 3, 10, 0, 0, 0, 0, SootopolisCity_House4_EventScript_226D16, 0
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object_event 2, EVENT_OBJ_GFX_WOMAN_5, 0, 5, 2, 3, 7, 1, 2, 0, 0, SootopolisCity_House4_EventScript_226D1F, 0
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object_event 3, EVENT_OBJ_GFX_AZUMARILL, 0, 2, 3, 3, 1, 1, 1, 0, 0, SootopolisCity_House4_EventScript_226D28, 0
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SootopolisCity_House4_MapWarps: @ 8533424
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warp_def 3, 6, 0, 7, MAP_SOOTOPOLIS_CITY
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warp_def 4, 6, 0, 7, MAP_SOOTOPOLIS_CITY
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SootopolisCity_House4_MapEvents:: @ 8533434
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map_events SootopolisCity_House4_EventObjects, SootopolisCity_House4_MapWarps, 0x0, 0x0
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@@ -0,0 +1,39 @@
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SootopolisCity_House4_MapScripts:: @ 8226D15
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.byte 0
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SootopolisCity_House4_EventScript_226D16:: @ 8226D16
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msgbox SootopolisCity_House4_Text_226D3B, 2
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end
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SootopolisCity_House4_EventScript_226D1F:: @ 8226D1F
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msgbox SootopolisCity_House4_Text_226DEA, 2
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end
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SootopolisCity_House4_EventScript_226D28:: @ 8226D28
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lock
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faceplayer
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waitse
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playmoncry SPECIES_AZUMARILL, 0
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msgbox SootopolisCity_House4_Text_226E7F, 4
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waitmoncry
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release
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end
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SootopolisCity_House4_Text_226D3B: @ 8226D3B
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.string "Listen up, and I’ll tell you something\n"
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.string "good.\p"
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.string "There’s supposed to be an ancient\n"
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.string "ruin in the sea around here.\p"
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.string "There could be treasures just waiting\n"
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.string "to be discovered down there.$"
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SootopolisCity_House4_Text_226DEA: @ 8226DEA
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.string "Ancient treasures…\p"
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.string "It would be nice if they existed, but\n"
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.string "even if they didn’t, it would be so\l"
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.string "beautiful to take an underwater\l"
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.string "stroll with my POKéMON.$"
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SootopolisCity_House4_Text_226E7F: @ 8226E7F
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.string "AZUMARILL: Marurii.$"
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