RGB Constants

This commit is contained in:
Phlosioneer
2019-04-04 17:05:46 -04:00
parent 50da52c29b
commit 1360b3a477
56 changed files with 211 additions and 173 deletions
+8 -7
View File
@@ -36,6 +36,7 @@
#include "new_game.h"
#include "save.h"
#include "link.h"
#include "constants/rgb.h"
#define BLENDER_SCORE_BEST 0
#define BLENDER_SCORE_GOOD 1
@@ -996,7 +997,7 @@ static void sub_807FAC8(void)
}
if (gReceivedRemoteLinkPlayers != 0 && gWirelessCommType)
{
LoadWirelessStatusIndicatorSprite();
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
}
SetVBlankCallback(VBlankCB0_BerryBlender);
@@ -1004,7 +1005,7 @@ static void sub_807FAC8(void)
}
break;
case 2:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
sub_8082D28();
sBerryBlenderData->mainState++;
break;
@@ -1018,7 +1019,7 @@ static void sub_807FAC8(void)
sBerryBlenderData->mainState++;
break;
case 5:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
sBerryBlenderData->mainState++;
break;
case 6:
@@ -1202,13 +1203,13 @@ static void sub_8080018(void)
}
if (gReceivedRemoteLinkPlayers != 0 && gWirelessCommType)
{
LoadWirelessStatusIndicatorSprite();
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
}
sBerryBlenderData->mainState++;
break;
case 3:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
sBerryBlenderData->mainState++;
break;
case 4:
@@ -1534,7 +1535,7 @@ static void sub_80808D4(void)
sBerryBlenderData->mainState++;
break;
case 3:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
sBerryBlenderData->mainState++;
sBerryBlenderData->framesToWait = 0;
break;
@@ -2700,7 +2701,7 @@ static void CB2_HandlePlayerLinkPlayAgainChoice(void)
case 9:
if (IsLinkTaskFinished())
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
sBerryBlenderData->gameEndState++;
}
break;