RGB Constants
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@@ -32,6 +32,7 @@
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#include "constants/battle_string_ids.h"
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#include "constants/species.h"
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#include "constants/songs.h"
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#include "constants/rgb.h"
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struct EvoInfo
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{
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@@ -171,7 +172,7 @@ static void Task_BeginEvolutionScene(u8 taskID)
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switch (gTasks[taskID].tState)
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{
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case 0:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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gTasks[taskID].tState++;
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break;
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case 1:
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@@ -368,7 +369,7 @@ static void CB2_EvolutionSceneLoadGraphics(void)
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SetVBlankCallback(VBlankCB_EvolutionScene);
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SetMainCallback2(CB2_EvolutionSceneUpdate);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
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ShowBg(0);
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ShowBg(1);
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@@ -445,14 +446,14 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void)
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case 6:
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if (gWirelessCommType)
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{
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LoadWirelessStatusIndicatorSprite();
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LoadWirelessStatusIndicatorSpriteGfx();
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CreateWirelessStatusIndicatorSprite(0, 0);
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}
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BlendPalettes(-1,0x10, 0);
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gMain.state++;
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break;
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case 7:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
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sub_807B140();
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ShowBg(0);
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ShowBg(1);
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@@ -605,7 +606,7 @@ static void Task_EvolutionScene(u8 taskID)
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switch (gTasks[taskID].tState)
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{
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case 0:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
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gSprites[sEvoStructPtr->preEvoSpriteID].invisible = FALSE;
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gTasks[taskID].tState++;
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ShowBg(0);
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@@ -640,7 +641,7 @@ static void Task_EvolutionScene(u8 taskID)
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{
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PlayNewMapMusic(MUS_SHINKA);
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gTasks[taskID].tState++;
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BeginNormalPaletteFade(0x1C, 4, 0, 0x10, 0);
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BeginNormalPaletteFade(0x1C, 4, 0, 0x10, RGB_BLACK);
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}
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break;
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case 5: // launch moving bg task, preapre evo sparkles
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@@ -698,7 +699,7 @@ static void Task_EvolutionScene(u8 taskID)
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m4aMPlayAllStop();
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memcpy(&gPlttBufferUnfaded[0x20], sEvoStructPtr->savedPalette, 0x60);
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sub_8140174();
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BeginNormalPaletteFade(0x1C, 0, 0x10, 0, 0);
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BeginNormalPaletteFade(0x1C, 0, 0x10, 0, RGB_BLACK);
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gTasks[taskID].tState++;
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}
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break;
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@@ -753,7 +754,7 @@ static void Task_EvolutionScene(u8 taskID)
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}
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else // no move to learn
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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gTasks[taskID].tState++;
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}
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}
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@@ -781,7 +782,7 @@ static void Task_EvolutionScene(u8 taskID)
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if (!gTasks[sEvoGraphicsTaskID].isActive)
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{
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m4aMPlayAllStop();
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BeginNormalPaletteFade(0x6001C, 0, 0x10, 0, 0x7FFF);
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BeginNormalPaletteFade(0x6001C, 0, 0x10, 0, RGB_WHITE);
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gTasks[taskID].tState++;
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}
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break;
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@@ -887,7 +888,7 @@ static void Task_EvolutionScene(u8 taskID)
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{
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gTasks[taskID].tLearnMoveState = gTasks[taskID].tData7;
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if (gTasks[taskID].tLearnMoveState == 5)
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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}
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}
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if (gMain.newKeys & B_BUTTON)
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@@ -1009,7 +1010,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
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{
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PlayBGM(MUS_SHINKA);
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gTasks[taskID].tState++;
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BeginNormalPaletteFade(0x1C, 4, 0, 0x10, 0);
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BeginNormalPaletteFade(0x1C, 4, 0, 0x10, RGB_BLACK);
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}
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break;
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case 4:
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@@ -1130,7 +1131,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
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if (!gTasks[sEvoGraphicsTaskID].isActive)
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{
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m4aMPlayAllStop();
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BeginNormalPaletteFade((1 << (gSprites[sEvoStructPtr->preEvoSpriteID].oam.paletteNum + 16)) | (0x4001C), 0, 0x10, 0, 0x7FFF);
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BeginNormalPaletteFade((1 << (gSprites[sEvoStructPtr->preEvoSpriteID].oam.paletteNum + 16)) | (0x4001C), 0, 0x10, 0, RGB_WHITE);
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gTasks[taskID].tState++;
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}
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break;
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@@ -1213,7 +1214,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
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sub_807F1A8(0, gDisplayedStringBattle, 1);
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gTasks[taskID].tLearnMoveState = gTasks[taskID].tData7;
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if (gTasks[taskID].tLearnMoveState == 5)
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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break;
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case 1:
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case -1:
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