RGB Constants

This commit is contained in:
Phlosioneer
2019-04-04 17:05:46 -04:00
parent 50da52c29b
commit 1360b3a477
56 changed files with 211 additions and 173 deletions

View File

@@ -32,6 +32,7 @@
#include "constants/battle_string_ids.h"
#include "constants/species.h"
#include "constants/songs.h"
#include "constants/rgb.h"
struct EvoInfo
{
@@ -171,7 +172,7 @@ static void Task_BeginEvolutionScene(u8 taskID)
switch (gTasks[taskID].tState)
{
case 0:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskID].tState++;
break;
case 1:
@@ -368,7 +369,7 @@ static void CB2_EvolutionSceneLoadGraphics(void)
SetVBlankCallback(VBlankCB_EvolutionScene);
SetMainCallback2(CB2_EvolutionSceneUpdate);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
ShowBg(0);
ShowBg(1);
@@ -445,14 +446,14 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void)
case 6:
if (gWirelessCommType)
{
LoadWirelessStatusIndicatorSprite();
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
}
BlendPalettes(-1,0x10, 0);
gMain.state++;
break;
case 7:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
sub_807B140();
ShowBg(0);
ShowBg(1);
@@ -605,7 +606,7 @@ static void Task_EvolutionScene(u8 taskID)
switch (gTasks[taskID].tState)
{
case 0:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
gSprites[sEvoStructPtr->preEvoSpriteID].invisible = FALSE;
gTasks[taskID].tState++;
ShowBg(0);
@@ -640,7 +641,7 @@ static void Task_EvolutionScene(u8 taskID)
{
PlayNewMapMusic(MUS_SHINKA);
gTasks[taskID].tState++;
BeginNormalPaletteFade(0x1C, 4, 0, 0x10, 0);
BeginNormalPaletteFade(0x1C, 4, 0, 0x10, RGB_BLACK);
}
break;
case 5: // launch moving bg task, preapre evo sparkles
@@ -698,7 +699,7 @@ static void Task_EvolutionScene(u8 taskID)
m4aMPlayAllStop();
memcpy(&gPlttBufferUnfaded[0x20], sEvoStructPtr->savedPalette, 0x60);
sub_8140174();
BeginNormalPaletteFade(0x1C, 0, 0x10, 0, 0);
BeginNormalPaletteFade(0x1C, 0, 0x10, 0, RGB_BLACK);
gTasks[taskID].tState++;
}
break;
@@ -753,7 +754,7 @@ static void Task_EvolutionScene(u8 taskID)
}
else // no move to learn
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskID].tState++;
}
}
@@ -781,7 +782,7 @@ static void Task_EvolutionScene(u8 taskID)
if (!gTasks[sEvoGraphicsTaskID].isActive)
{
m4aMPlayAllStop();
BeginNormalPaletteFade(0x6001C, 0, 0x10, 0, 0x7FFF);
BeginNormalPaletteFade(0x6001C, 0, 0x10, 0, RGB_WHITE);
gTasks[taskID].tState++;
}
break;
@@ -887,7 +888,7 @@ static void Task_EvolutionScene(u8 taskID)
{
gTasks[taskID].tLearnMoveState = gTasks[taskID].tData7;
if (gTasks[taskID].tLearnMoveState == 5)
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
}
}
if (gMain.newKeys & B_BUTTON)
@@ -1009,7 +1010,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
{
PlayBGM(MUS_SHINKA);
gTasks[taskID].tState++;
BeginNormalPaletteFade(0x1C, 4, 0, 0x10, 0);
BeginNormalPaletteFade(0x1C, 4, 0, 0x10, RGB_BLACK);
}
break;
case 4:
@@ -1130,7 +1131,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
if (!gTasks[sEvoGraphicsTaskID].isActive)
{
m4aMPlayAllStop();
BeginNormalPaletteFade((1 << (gSprites[sEvoStructPtr->preEvoSpriteID].oam.paletteNum + 16)) | (0x4001C), 0, 0x10, 0, 0x7FFF);
BeginNormalPaletteFade((1 << (gSprites[sEvoStructPtr->preEvoSpriteID].oam.paletteNum + 16)) | (0x4001C), 0, 0x10, 0, RGB_WHITE);
gTasks[taskID].tState++;
}
break;
@@ -1213,7 +1214,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
sub_807F1A8(0, gDisplayedStringBattle, 1);
gTasks[taskID].tLearnMoveState = gTasks[taskID].tData7;
if (gTasks[taskID].tLearnMoveState == 5)
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
break;
case 1:
case -1: