RGB Constants
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@@ -584,9 +584,9 @@ static u32 InitMainMenu(bool8 returningFromOptionsMenu)
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ResetSpriteData();
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FreeAllSpritePalettes();
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if (returningFromOptionsMenu)
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0x0000); // fade to black
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK); // fade to black
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else
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0xFFFF); // fade to white
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITEALPHA); // fade to white
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, sMainMenuBgTemplates, ARRAY_COUNT(sMainMenuBgTemplates));
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ChangeBgX(0, 0, 0);
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@@ -1098,7 +1098,7 @@ static void Task_HandleMainMenuAPressed(u8 taskId)
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SetGpuReg(REG_OFFSET_BG1VOFS, 0);
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SetGpuReg(REG_OFFSET_BG0HOFS, 0);
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SetGpuReg(REG_OFFSET_BG0VOFS, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
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return;
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}
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FreeAllWindowBuffers();
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@@ -1287,7 +1287,7 @@ static void Task_NewGameBirchSpeech_Init(u8 taskId)
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FreeAllSpritePalettes();
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ResetAllPicSprites();
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AddBirchSpeechObjects(taskId);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
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gTasks[taskId].tBG1HOFS = 0;
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gTasks[taskId].func = Task_NewGameBirchSpeech_WaitToShowBirch;
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gTasks[taskId].tPlayerSpriteId = 0xFF;
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@@ -1846,7 +1846,7 @@ static void CB2_NewGameBirchSpeech_ReturnFromNamingScreen(void)
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gSprites[spriteId].invisible = FALSE;
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gTasks[taskId].tPlayerSpriteId = spriteId;
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SetGpuReg(REG_OFFSET_BG1HOFS, -60);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
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SetGpuReg(REG_OFFSET_WIN0H, 0);
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SetGpuReg(REG_OFFSET_WIN0V, 0);
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SetGpuReg(REG_OFFSET_WININ, 0);
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