void pointer standarized

This commit is contained in:
Eduardo Quezada
2022-07-29 10:52:35 -04:00
parent aa93af4083
commit 13672680b0
41 changed files with 245 additions and 245 deletions

View File

@@ -588,9 +588,9 @@ struct BattleSpriteData
struct MonSpritesGfx
{
void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon
void *firstDecompressed; // ptr to the decompressed sprite of the first pokemon
union {
void* ptr[MAX_BATTLERS_COUNT];
void *ptr[MAX_BATTLERS_COUNT];
u8 *byte[MAX_BATTLERS_COUNT];
} sprites;
struct SpriteTemplate templates[MAX_BATTLERS_COUNT];

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@@ -124,7 +124,7 @@ u8 AnimDummyReturnArg(u8 battler);
s16 CloneBattlerSpriteWithBlend(u8);
void DestroySpriteWithActiveSheet(struct Sprite*);
u8 CreateInvisibleSpriteCopy(int, u8, int);
void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, bool32);
void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void *, bool32);
void AnimLoadCompressedBgGfx(u32, const u32 *, u32);
void UpdateAnimBg3ScreenSize(bool8);
void TranslateSpriteInGrowingCircle(struct Sprite *);

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@@ -16,9 +16,9 @@ void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src);
void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *src, void *buffer);
bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src);
void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
void DecompressPicFromTable_2(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
void DecompressPicFromTable_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void *buffer, s32 species);
void DecompressPicFromTable_2(const struct CompressedSpriteSheet *src, void *buffer, s32 species);
void DecompressPicFromTable_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void *buffer, s32 species);
void HandleLoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality);
void HandleLoadSpecialPokePic_2(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality);

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@@ -23,14 +23,14 @@ void AGBAssert(const char *pFile, int nLine, const char *pExpression, int nStopP
#ifdef NDEBUG
#define AGB_ASSERT(exp)
#else
#define AGB_ASSERT(exp) (exp) ? ((void*)0) : AGBAssert(__FILE__, __LINE__, #exp, 1);
#define AGB_ASSERT(exp) (exp) ? ((void *)0) : AGBAssert(__FILE__, __LINE__, #exp, 1);
#endif
#undef AGB_WARNING
#ifdef NDEBUG
#define AGB_WARNING(exp)
#else
#define AGB_WARNING(exp) (exp) ? ((void*)0) : AGBAssert(__FILE__, __LINE__, #exp, 0);
#define AGB_WARNING(exp) (exp) ? ((void *)0) : AGBAssert(__FILE__, __LINE__, #exp, 0);
#endif
// for matching purposes
@@ -38,13 +38,13 @@ void AGBAssert(const char *pFile, int nLine, const char *pExpression, int nStopP
#ifdef NDEBUG
#define AGB_ASSERT_EX(exp, file, line)
#else
#define AGB_ASSERT_EX(exp, file, line) (exp) ? ((void*)0) : AGBAssert(file, line, #exp, 1);
#define AGB_ASSERT_EX(exp, file, line) (exp) ? ((void *)0) : AGBAssert(file, line, #exp, 1);
#endif
#ifdef NDEBUG
#define AGB_WARNING_EX(exp, file, line)
#else
#define AGB_WARNING_EX(exp, file, line) (exp) ? ((void*)0) : AGBAssert(file, line, #exp, 0);
#define AGB_WARNING_EX(exp, file, line) (exp) ? ((void *)0) : AGBAssert(file, line, #exp, 0);
#endif
#endif // GUARD_GBA_ISAGBPRINT_H

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@@ -108,7 +108,7 @@
#define T2_READ_8(ptr) ((ptr)[0])
#define T2_READ_16(ptr) ((ptr)[0] + ((ptr)[1] << 8))
#define T2_READ_32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24))
#define T2_READ_PTR(ptr) (void*) T2_READ_32(ptr)
#define T2_READ_PTR(ptr) (void *) T2_READ_32(ptr)
// Macros for checking the joypad
#define TEST_BUTTON(field, button) ((field) & (button))