void pointer standarized
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@@ -588,9 +588,9 @@ struct BattleSpriteData
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struct MonSpritesGfx
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{
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void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon
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void *firstDecompressed; // ptr to the decompressed sprite of the first pokemon
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union {
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void* ptr[MAX_BATTLERS_COUNT];
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void *ptr[MAX_BATTLERS_COUNT];
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u8 *byte[MAX_BATTLERS_COUNT];
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} sprites;
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struct SpriteTemplate templates[MAX_BATTLERS_COUNT];
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