void pointer standarized
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@@ -124,7 +124,7 @@ u8 AnimDummyReturnArg(u8 battler);
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s16 CloneBattlerSpriteWithBlend(u8);
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void DestroySpriteWithActiveSheet(struct Sprite*);
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u8 CreateInvisibleSpriteCopy(int, u8, int);
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void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, bool32);
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void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void *, bool32);
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void AnimLoadCompressedBgGfx(u32, const u32 *, u32);
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void UpdateAnimBg3ScreenSize(bool8);
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void TranslateSpriteInGrowingCircle(struct Sprite *);
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