void pointer standarized
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@@ -667,7 +667,7 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
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u16 species = gTasks[taskId].tCryTaskSpecies;
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u8 battlerId = gTasks[taskId].tCryTaskBattler;
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u8 monSpriteId = gTasks[taskId].tCryTaskMonSpriteId;
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struct Pokemon *mon = (void*)(u32)((gTasks[taskId].tCryTaskMonPtr1 << 16) | (u16)(gTasks[taskId].tCryTaskMonPtr2));
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struct Pokemon *mon = (void *)(u32)((gTasks[taskId].tCryTaskMonPtr1 << 16) | (u16)(gTasks[taskId].tCryTaskMonPtr2));
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switch (gTasks[taskId].tCryTaskState)
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{
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